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Elder:
Minor changes to get cgame to compile as VMs
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3 changed files with 10 additions and 4 deletions
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@ -1408,8 +1408,11 @@ sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
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//
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//
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void CG_BuildSolidList( void );
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void CG_BuildSolidList( void );
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int CG_PointContents( const vec3_t point, int passEntityNum );
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int CG_PointContents( const vec3_t point, int passEntityNum );
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void CG_Trace( trace_t *result, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end,
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//Elder: try this
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void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
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int skipNumber, int mask );
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int skipNumber, int mask );
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//void CG_Trace( trace_t *result, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end,
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//int skipNumber, int mask );
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void CG_PredictPlayerState( void );
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void CG_PredictPlayerState( void );
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void CG_LoadDeferredPlayers( void );
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void CG_LoadDeferredPlayers( void );
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@ -1638,7 +1641,7 @@ clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs );
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int trap_CM_PointContents( const vec3_t p, clipHandle_t model );
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int trap_CM_PointContents( const vec3_t p, clipHandle_t model );
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int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
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int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
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void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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vec3_t mins, vec3_t maxs,
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const vec3_t mins, const vec3_t maxs,
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clipHandle_t model, int brushmask );
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clipHandle_t model, int brushmask );
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void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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const vec3_t mins, const vec3_t maxs,
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const vec3_t mins, const vec3_t maxs,
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@ -120,9 +120,12 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, const
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/*
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/*
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================
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================
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CG_Trace
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CG_Trace
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Elder: changed header - added 'const' to mins and maxs so VMs can compile
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Also check cg_syscalls.c and cg_local.h
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================
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================
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*/
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*/
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void CG_Trace( trace_t *result, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end,
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void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
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int skipNumber, int mask ) {
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int skipNumber, int mask ) {
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trace_t t;
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trace_t t;
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@ -123,7 +123,7 @@ int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const
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}
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}
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void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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vec3_t mins, vec3_t maxs,
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const vec3_t mins, const vec3_t maxs,
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clipHandle_t model, int brushmask ) {
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clipHandle_t model, int brushmask ) {
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syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
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syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
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}
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}
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