Never say 100% done again ;)

This commit is contained in:
Richard Allen 2002-06-05 21:54:38 +00:00
parent e0aae4c56a
commit 8b4a50ae4a

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.92 2002/06/05 21:54:38 jbravo
// Never say 100% done again ;)
//
// Revision 1.91 2002/06/05 20:52:47 jbravo
// Fixed sniper explode gib and sniper stomach gib. Gibs are now 100% :)
//
@ -539,7 +542,6 @@ void GibEntity_Headshot (gentity_t *self, int killer) {
// JBravo: stomach gibbing
void GibEntity_Stomach (gentity_t *self, int killer) {
G_TempEntity (self->r.currentOrigin, EV_GIB_PLAYER_STOMACH);
// G_AddEvent (self, EV_GIB_PLAYER_STOMACH, 0);
}
/*
==================
@ -2387,8 +2389,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
targ->client->pers.netname));
trap_SendServerCommand(targ-g_entities, va("print \"Stomach Damage.\n\""));
take *= 0.4;
if (attacker->client && attacker->client->ps.weapon == WP_SSG3000) {
// G_AddEvent (targ, EV_GIB_PLAYER_STOMACH, 0);
if (attacker->client && attacker->client->ps.weapon == WP_SSG3000 && g_RQ3_gib.integer >= 1) {
G_TempEntity (targ->r.currentOrigin, EV_GIB_PLAYER_STOMACH);
}
break;