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Never say 100% done again ;)
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1 changed files with 4 additions and 3 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.92 2002/06/05 21:54:38 jbravo
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// Never say 100% done again ;)
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//
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// Revision 1.91 2002/06/05 20:52:47 jbravo
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// Fixed sniper explode gib and sniper stomach gib. Gibs are now 100% :)
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//
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@ -539,7 +542,6 @@ void GibEntity_Headshot (gentity_t *self, int killer) {
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// JBravo: stomach gibbing
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void GibEntity_Stomach (gentity_t *self, int killer) {
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G_TempEntity (self->r.currentOrigin, EV_GIB_PLAYER_STOMACH);
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// G_AddEvent (self, EV_GIB_PLAYER_STOMACH, 0);
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}
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/*
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==================
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@ -2387,8 +2389,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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targ->client->pers.netname));
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trap_SendServerCommand(targ-g_entities, va("print \"Stomach Damage.\n\""));
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take *= 0.4;
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if (attacker->client && attacker->client->ps.weapon == WP_SSG3000) {
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// G_AddEvent (targ, EV_GIB_PLAYER_STOMACH, 0);
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if (attacker->client && attacker->client->ps.weapon == WP_SSG3000 && g_RQ3_gib.integer >= 1) {
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G_TempEntity (targ->r.currentOrigin, EV_GIB_PLAYER_STOMACH);
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}
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break;
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