Changed spawning system to move spawns up 9 pixels (q3 style)

This commit is contained in:
Tomas Edwardsson 2002-06-21 11:55:32 +00:00
parent db48e97a6b
commit 8876d3dd39

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.99 2002/06/21 11:55:32 freud
// Changed spawning system to move spawns up 9 pixels (q3 style)
//
// Revision 1.98 2002/06/20 22:32:43 jbravo
// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
@ -1632,6 +1635,9 @@ void ClientSpawn(gentity_t * ent)
VectorCopy(level.team2spawnpoint->s.angles, spawn_angles);
VectorCopy(level.team2spawnpoint->s.origin, spawn_origin);
}
// Freud: Quake3 moves spawns up 9 pixs?
spawn_origin[2] += 9;
// End JBravo.
} else {
do {