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Changed spawning system to move spawns up 9 pixels (q3 style)
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1 changed files with 6 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.99 2002/06/21 11:55:32 freud
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// Changed spawning system to move spawns up 9 pixels (q3 style)
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//
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// Revision 1.98 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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@ -1632,6 +1635,9 @@ void ClientSpawn(gentity_t * ent)
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VectorCopy(level.team2spawnpoint->s.angles, spawn_angles);
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VectorCopy(level.team2spawnpoint->s.origin, spawn_origin);
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}
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// Freud: Quake3 moves spawns up 9 pixs?
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spawn_origin[2] += 9;
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// End JBravo.
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} else {
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do {
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