diff --git a/reaction/cgame/cg_weapons.c b/reaction/cgame/cg_weapons.c index 1a8c3512..e58ae905 100644 --- a/reaction/cgame/cg_weapons.c +++ b/reaction/cgame/cg_weapons.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.88 2002/06/29 21:57:18 niceass +// shotgun fixes +// // Revision 1.87 2002/06/29 20:56:23 niceass // Change to the way HC/Shotty act // @@ -3453,20 +3456,21 @@ static void CG_ShotgunPellet(vec3_t start, vec3_t end, int skipNum, int shellWea trace_t tr; int sourceContentType, destContentType; - int l; + int l, playerNum; vec3_t t_start; //Makro int Material; VectorCopy( start, t_start ); + playerNum = skipNum; // NiceAss: Allow M3/HC shots to go through teammates for (l = 0; l < 10; l++) { CG_Trace(&tr, t_start, NULL, NULL, end, skipNum, MASK_SHOT); - if (tr.entityNum < MAX_CLIENTS && - cgs.clientinfo[tr.entityNum].team == cg.snap->ps.persistant[PERS_SAVEDTEAM] ) { + if (tr.entityNum < MAX_CLIENTS && cgs.gametype >= GT_TEAM && + cgs.clientinfo[tr.entityNum].team == cgs.clientinfo[playerNum].team ) { VectorCopy ( tr.endpos, t_start ); skipNum = tr.entityNum; continue;