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Crosshair shaders renamed
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1 changed files with 2 additions and 2 deletions
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@ -4,7 +4,7 @@
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//
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log: cg_main.c,v $
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// Revision 1.150 2007/02/08 23:49:59 jbravo
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// Revision 1.150 2007/02/08 23:49:59 jbravo
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// Removing cg_RQ3_avidemo
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// Removing cg_RQ3_avidemo
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//
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//
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@ -2088,7 +2088,7 @@ static void CG_RegisterGraphics(void)
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for (i = 0; i < NUM_CROSSHAIRS; i++) {
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for (i = 0; i < NUM_CROSSHAIRS; i++) {
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// cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) );
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// cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) );
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cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/IDcrosshair%c", 'a' + i));
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cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/crosshair%c", 'a' + i));
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}
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}
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cgs.media.backTileShader = trap_R_RegisterShader("gfx/2d/backtile");
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cgs.media.backTileShader = trap_R_RegisterShader("gfx/2d/backtile");
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