mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
Added g_RQ3_version cvar for server browsers
This commit is contained in:
parent
35bff7d9cc
commit
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3 changed files with 58 additions and 53 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.106 2002/07/02 09:16:12 makro
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// Added g_RQ3_version cvar for server browsers
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//
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// Revision 1.105 2002/06/24 05:51:51 jbravo
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// CTF mode is now semi working
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//
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@ -1294,6 +1297,9 @@ extern vmCvar_t g_RQ3_radioBan;
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extern vmCvar_t g_RQ3_radioFlood;
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extern vmCvar_t g_RQ3_radioFloodTime;
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//Makro - for server browsers
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extern vmCvar_t g_RQ3_version;
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void trap_Printf(const char *fmt);
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void trap_Error(const char *fmt);
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int trap_Milliseconds(void);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.99 2002/07/02 09:16:12 makro
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// Added g_RQ3_version cvar for server browsers
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//
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// Revision 1.98 2002/06/24 05:51:51 jbravo
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// CTF mode is now semi working
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//
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@ -398,6 +401,9 @@ vmCvar_t g_enableDust;
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//Blaze let cvar.cfg be set by server admins
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vmCvar_t g_RQ3_cvarfile;
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//Makro - for server browsers
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vmCvar_t g_RQ3_version;
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// bk001129 - made static to avoid aliasing
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static cvarTable_t gameCvarTable[] = {
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// don't override the cheat state set by the system
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@ -527,7 +533,9 @@ static cvarTable_t gameCvarTable[] = {
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{&g_RQ3_IniFile, "g_RQ3_IniFile", "", CVAR_SERVERINFO, 0, qfalse},
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{&g_RQ3_ValidIniFile, "g_RQ3_ValidIniFile", "1", CVAR_SYSTEMINFO | CVAR_ROM, 0, qfalse},
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{&g_RQ3_NextMapID, "g_RQ3_NextMapID", "-1", CVAR_SYSTEMINFO, 0, qfalse},
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{&g_RQ3_NextMap, "g_RQ3_NextMap", "", CVAR_SYSTEMINFO, 0, qfalse}
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{&g_RQ3_NextMap, "g_RQ3_NextMap", "", CVAR_SYSTEMINFO, 0, qfalse},
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//Makro - for server browsers
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{&g_RQ3_version, "g_RQ3_version", "Beta 2.1", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse}
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};
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// bk001129 - made static to avoid aliasing
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@ -3,56 +3,51 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: game - Win32 Debug--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP616.tmp" with contents
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[
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Development\reaction\game\ai_chat.c"
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"C:\Development\reaction\game\ai_cmd.c"
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"C:\Development\reaction\game\ai_dmnet.c"
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"C:\Development\reaction\game\ai_dmq3.c"
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"C:\Development\reaction\game\ai_main.c"
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"C:\Development\reaction\game\ai_team.c"
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"C:\Development\reaction\game\ai_vcmd.c"
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"C:\Development\reaction\game\bg_misc.c"
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"C:\Development\reaction\game\bg_pmove.c"
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"C:\Development\reaction\game\bg_slidemove.c"
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"C:\Development\reaction\game\g_active.c"
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"C:\Development\reaction\game\g_arenas.c"
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"C:\Development\reaction\game\g_bot.c"
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"C:\Development\reaction\game\g_client.c"
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"C:\Development\reaction\game\g_cmds.c"
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"C:\Development\reaction\game\g_combat.c"
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"C:\Development\reaction\game\g_fileio.c"
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"C:\Development\reaction\game\g_items.c"
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"C:\Development\reaction\game\g_main.c"
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"C:\Development\reaction\game\g_matchmode.c"
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"C:\Development\reaction\game\g_mem.c"
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"C:\Development\reaction\game\g_misc.c"
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"C:\Development\reaction\game\g_missile.c"
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"C:\Development\reaction\game\g_mover.c"
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"C:\Development\reaction\game\g_session.c"
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"C:\Development\reaction\game\g_spawn.c"
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"C:\Development\reaction\game\g_svcmds.c"
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"C:\Development\reaction\game\g_syscalls.c"
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"C:\Development\reaction\game\g_target.c"
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"C:\Development\reaction\game\g_team.c"
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"C:\Development\reaction\game\g_teamplay.c"
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"C:\Development\reaction\game\g_trigger.c"
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"C:\Development\reaction\game\g_utils.c"
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"C:\Development\reaction\game\g_weapon.c"
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"C:\Development\reaction\game\q_math.c"
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"C:\Development\reaction\game\q_shared.c"
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"C:\Development\reaction\game\rxn_game.c"
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"C:\Development\reaction\game\zcam.c"
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"C:\Development\reaction\game\zcam_target.c"
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC.tmp"
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPD.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP616.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP617.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_cmd.obj
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\reactionoutput\ai_dmnet.obj
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@ -93,7 +88,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPD.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP617.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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ai_main.c
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ai_team.c
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ai_vcmd.c
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_trigger.c
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g_utils.c
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g_weapon.c
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q_math.c
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q_shared.c
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rxn_game.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2213) : warning C4701: local variable 'tr' may be used without having been initialized
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zcam.c
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zcam_target.c
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Linking...
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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qagamex86.dll - 0 error(s), 1 warning(s)
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</pre>
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</body>
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</html>
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