Added g_RQ3_version cvar for server browsers

This commit is contained in:
Andrei Drexler 2002-07-02 09:16:12 +00:00
parent 35bff7d9cc
commit 87ab9b72a7
3 changed files with 58 additions and 53 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.106 2002/07/02 09:16:12 makro
// Added g_RQ3_version cvar for server browsers
//
// Revision 1.105 2002/06/24 05:51:51 jbravo
// CTF mode is now semi working
//
@ -1294,6 +1297,9 @@ extern vmCvar_t g_RQ3_radioBan;
extern vmCvar_t g_RQ3_radioFlood;
extern vmCvar_t g_RQ3_radioFloodTime;
//Makro - for server browsers
extern vmCvar_t g_RQ3_version;
void trap_Printf(const char *fmt);
void trap_Error(const char *fmt);
int trap_Milliseconds(void);

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.99 2002/07/02 09:16:12 makro
// Added g_RQ3_version cvar for server browsers
//
// Revision 1.98 2002/06/24 05:51:51 jbravo
// CTF mode is now semi working
//
@ -398,6 +401,9 @@ vmCvar_t g_enableDust;
//Blaze let cvar.cfg be set by server admins
vmCvar_t g_RQ3_cvarfile;
//Makro - for server browsers
vmCvar_t g_RQ3_version;
// bk001129 - made static to avoid aliasing
static cvarTable_t gameCvarTable[] = {
// don't override the cheat state set by the system
@ -527,7 +533,9 @@ static cvarTable_t gameCvarTable[] = {
{&g_RQ3_IniFile, "g_RQ3_IniFile", "", CVAR_SERVERINFO, 0, qfalse},
{&g_RQ3_ValidIniFile, "g_RQ3_ValidIniFile", "1", CVAR_SYSTEMINFO | CVAR_ROM, 0, qfalse},
{&g_RQ3_NextMapID, "g_RQ3_NextMapID", "-1", CVAR_SYSTEMINFO, 0, qfalse},
{&g_RQ3_NextMap, "g_RQ3_NextMap", "", CVAR_SYSTEMINFO, 0, qfalse}
{&g_RQ3_NextMap, "g_RQ3_NextMap", "", CVAR_SYSTEMINFO, 0, qfalse},
//Makro - for server browsers
{&g_RQ3_version, "g_RQ3_version", "Beta 2.1", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse}
};
// bk001129 - made static to avoid aliasing

View file

@ -3,56 +3,51 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Debug--------------------
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP616.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Development\reaction\game\ai_chat.c"
"C:\Development\reaction\game\ai_cmd.c"
"C:\Development\reaction\game\ai_dmnet.c"
"C:\Development\reaction\game\ai_dmq3.c"
"C:\Development\reaction\game\ai_main.c"
"C:\Development\reaction\game\ai_team.c"
"C:\Development\reaction\game\ai_vcmd.c"
"C:\Development\reaction\game\bg_misc.c"
"C:\Development\reaction\game\bg_pmove.c"
"C:\Development\reaction\game\bg_slidemove.c"
"C:\Development\reaction\game\g_active.c"
"C:\Development\reaction\game\g_arenas.c"
"C:\Development\reaction\game\g_bot.c"
"C:\Development\reaction\game\g_client.c"
"C:\Development\reaction\game\g_cmds.c"
"C:\Development\reaction\game\g_combat.c"
"C:\Development\reaction\game\g_fileio.c"
"C:\Development\reaction\game\g_items.c"
"C:\Development\reaction\game\g_main.c"
"C:\Development\reaction\game\g_matchmode.c"
"C:\Development\reaction\game\g_mem.c"
"C:\Development\reaction\game\g_misc.c"
"C:\Development\reaction\game\g_missile.c"
"C:\Development\reaction\game\g_mover.c"
"C:\Development\reaction\game\g_session.c"
"C:\Development\reaction\game\g_spawn.c"
"C:\Development\reaction\game\g_svcmds.c"
"C:\Development\reaction\game\g_syscalls.c"
"C:\Development\reaction\game\g_target.c"
"C:\Development\reaction\game\g_team.c"
"C:\Development\reaction\game\g_teamplay.c"
"C:\Development\reaction\game\g_trigger.c"
"C:\Development\reaction\game\g_utils.c"
"C:\Development\reaction\game\g_weapon.c"
"C:\Development\reaction\game\q_math.c"
"C:\Development\reaction\game\q_shared.c"
"C:\Development\reaction\game\rxn_game.c"
"C:\Development\reaction\game\zcam.c"
"C:\Development\reaction\game\zcam_target.c"
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPD.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP616.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP617.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
\reactionoutput\ai_cmd.obj
\reactionoutput\ai_dmnet.obj
@ -93,7 +88,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPD.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP617.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
@ -103,9 +98,6 @@ ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
@ -130,9 +122,8 @@ g_teamplay.c
g_trigger.c
g_utils.c
g_weapon.c
q_math.c
q_shared.c
rxn_game.c
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2213) : warning C4701: local variable 'tr' may be used without having been initialized
zcam.c
zcam_target.c
Linking...
@ -141,7 +132,7 @@ Linking...
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
qagamex86.dll - 0 error(s), 1 warning(s)
</pre>
</body>
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