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handcannon crash bug fixed
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1 changed files with 6 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.70 2002/06/26 03:27:37 niceass
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// handcannon crash bug fixed
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//
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// Revision 1.69 2002/06/24 05:51:51 jbravo
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// CTF mode is now semi working
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//
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@ -1743,9 +1746,10 @@ void Weapon_HandCannon_Fire(gentity_t * ent)
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{
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gentity_t *tent, *tent2;
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// JBravo: ff
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// JBravo: ff
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if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF)
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setFFState(ent);
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//Elder: added for damage report
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RQ3_InitShotgunDamageReport();
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@ -1755,7 +1759,7 @@ void Weapon_HandCannon_Fire(gentity_t * ent)
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SnapVector(tent->s.origin2);
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tent->s.eventParm = rand() & 255; // seed for spread pattern
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tent->s.otherEntityNum = ent->s.number;
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tent2->s.angles2[1] -= 5;
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tent->s.angles2[1] -= 5;
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ShotgunPattern(tent->s.pos.trBase, tent->s.origin2, tent->s.eventParm, ent, WP_HANDCANNON);
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// send shotgun blast
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