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More spectatorfixes and finally stopped all fallingdamage anims and
sounds during LCA.
This commit is contained in:
parent
fcc69b27aa
commit
86b1f40473
5 changed files with 35 additions and 6 deletions
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.57 2002/02/27 01:54:28 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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//
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// Revision 1.56 2002/02/04 00:30:35 niceass
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// New physics
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//
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@ -1158,6 +1162,11 @@ static void PM_CrashLand( void ) {
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//float a, b, c, den;
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int damage;
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// JBravo: no falling at all during LCA in Teamplay
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if (RQ3_lca.integer) {
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return;
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}
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// decide which landing animation to use
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if ( pm->ps->pm_flags & PMF_BACKWARDS_JUMP ) {
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PM_ForceLegsAnim( LEGS_LANDB );
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.57 2002/02/27 01:54:29 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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//
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// Revision 1.56 2002/02/26 02:58:47 jbravo
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// Fixing the spectator_free mode not being predicted in the client.
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//
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@ -1531,8 +1535,7 @@ void ClientThink( int clientNum ) {
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// JBravo: Take SPECTATOR_ZCAM into account
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&& (ent->client->sess.sessionTeam != TEAM_SPECTATOR ||
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(ent->client->sess.sessionTeam == TEAM_SPECTATOR &&
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(ent->client->sess.spectatorState == SPECTATOR_FOLLOW ||
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ent->client->sess.spectatorState == SPECTATOR_FREE)))
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ent->client->sess.spectatorState != SPECTATOR_ZCAM))
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#endif /* __ZCAM__ */
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) {
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ClientThink_real( ent );
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@ -1547,8 +1550,7 @@ void G_RunClient( gentity_t *ent ) {
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// JBravo: Take SPECTATOR_ZCAM into account
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&& (ent->client->sess.sessionTeam != TEAM_SPECTATOR ||
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(ent->client->sess.sessionTeam == TEAM_SPECTATOR &&
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(ent->client->sess.spectatorState == SPECTATOR_FOLLOW ||
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ent->client->sess.spectatorState == SPECTATOR_FREE)))
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ent->client->sess.spectatorState != SPECTATOR_ZCAM))
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#endif /* __ZCAM__ */
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)
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{
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.40 2002/02/27 01:54:29 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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//
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// Revision 1.39 2002/02/26 21:59:10 jbravo
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// Fixed death on switching teams while dead
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//
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@ -1202,6 +1206,8 @@ void ClientBegin( int clientNum ) {
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// JBravo: if teamplay and the client has not been on teams, make them a spectator.
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if ( g_gametype.integer == GT_TEAMPLAY && client->sess.savedTeam != TEAM_RED && client->sess.savedTeam != TEAM_BLUE ) {
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client->sess.sessionTeam = TEAM_SPECTATOR;
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client->ps.persistant[PERS_SAVEDTEAM] = TEAM_SPECTATOR;
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client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
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client->sess.spectatorState = SPECTATOR_FREE;
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#ifdef __ZCAM__
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client->camera->mode = CAMERA_MODE_SWING;
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.60 2002/02/27 01:54:29 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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//
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// Revision 1.59 2002/02/26 21:59:10 jbravo
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// Fixed death on switching teams while dead
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//
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@ -769,8 +773,11 @@ void SetTeam( gentity_t *ent, char *s )
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client->sess.spectatorTime = level.time;
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}
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// JBravo: not messing with spec system in TP during teamswitches
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if (g_gametype.integer != GT_TEAMPLAY) {
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client->sess.spectatorState = specState;
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client->sess.spectatorClient = specClient;
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}
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client->sess.teamLeader = qfalse;
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.22 2002/02/27 01:54:29 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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//
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// Revision 1.21 2002/02/25 19:51:26 jbravo
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// Fixed a bug that made it impossible to pick up special weapons when player
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// had selected akimbos or knives
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@ -505,6 +509,7 @@ void SpawnPlayers()
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client->ps.persistant[PERS_TEAM] = TEAM_BLUE;
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}
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client->ps.stats[STAT_RQ3] &= ~RQ3_PLAYERSOLID;
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client->sess.spectatorState = SPECTATOR_NOT;
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ClientSpawn(player);
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ClientUserinfoChanged(clientNum);
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client->sess.teamSpawn = qfalse;
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