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no more shell ejection on LCA, I hope
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.89 2002/07/08 04:41:12 niceass
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// no more shell ejection on LCA, I hope
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//
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// Revision 1.88 2002/06/29 21:57:18 niceass
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// Revision 1.88 2002/06/29 21:57:18 niceass
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// shotgun fixes
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// shotgun fixes
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//
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//
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@ -1677,6 +1680,10 @@ void CG_AddPlayerWeapon(refEntity_t * parent, playerState_t * ps, centity_t * ce
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CG_AddWeaponWithPowerups(&laser, cent->currentState.powerups);
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CG_AddWeaponWithPowerups(&laser, cent->currentState.powerups);
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}
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}
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// NiceAss: fix for brass ejecting on LCA
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if (cg.lca)
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cent->ejectBrassTime = 0;
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// NiceAss: Tag locations used for shell ejection
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// NiceAss: Tag locations used for shell ejection
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// The handcannon hacks have ruined my beautiful code =(
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// The handcannon hacks have ruined my beautiful code =(
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if (cg.time > cent->ejectBrassTime && cent->ejectBrassTime && weapon->ejectBrassFunc &&
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if (cg.time > cent->ejectBrassTime && cent->ejectBrassTime && weapon->ejectBrassFunc &&
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