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fixed team talk
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1 changed files with 8 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.153 2002/07/09 03:24:00 niceass
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// fixed team talk
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//
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// Revision 1.152 2002/07/08 04:25:02 niceass
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// Revision 1.152 2002/07/08 04:25:02 niceass
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// changes to who can be seen dead. removed deaths
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// changes to who can be seen dead. removed deaths
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//
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//
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@ -1354,9 +1357,12 @@ static void G_SayTo(gentity_t * ent, gentity_t * other, int mode, int color, con
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// JBravo: is the guy ignored ?
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// JBravo: is the guy ignored ?
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if (IsInIgnoreList(other, ent))
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if (IsInIgnoreList(other, ent))
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return;
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return;
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// JBravo: Dead people dont speak to the living... or so Im told.
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if (ent->health <= 0 && other->health > 0 && g_gametype.integer == GT_TEAMPLAY && level.team_round_going)
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// JBravo: Dead people dont speak to the living... or so Im told.
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if ( !G_PlayerAlive( ent ) && G_PlayerAlive( other ) &&
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g_gametype.integer == GT_TEAMPLAY && level.team_round_going)
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return;
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return;
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trap_SendServerCommand(other - g_entities, va("%s \"%s%c%c%s\"",
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trap_SendServerCommand(other - g_entities, va("%s \"%s%c%c%s\"",
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mode == SAY_TEAM ? "tchat" : "chat",
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mode == SAY_TEAM ? "tchat" : "chat",
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name, Q_COLOR_ESCAPE, color, message));
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name, Q_COLOR_ESCAPE, color, message));
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