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https://github.com/ReactionQuake3/reaction.git
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Squashed some bugs :)
This commit is contained in:
parent
e68fe069e1
commit
844194a058
3 changed files with 42 additions and 43 deletions
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@ -6,32 +6,6 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C1.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C1.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C2.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\q_math.obj
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.\Release_TA\q_shared.obj
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.\Release_TA\ui_atoms.obj
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.\Release_TA\ui_gameinfo.obj
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.\Release_TA\ui_main.obj
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.\Release_TA\ui_players.obj
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.\Release_TA\ui_shared.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C2.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_shared.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.28 2002/06/05 19:17:07 makro
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// Squashed some bugs :)
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//
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// Revision 1.27 2002/06/04 21:19:10 makro
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// Revision 1.27 2002/06/04 21:19:10 makro
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// Added leading zero's in the "last refresh time" text
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// Added leading zero's in the "last refresh time" text
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//
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//
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@ -1311,7 +1314,14 @@ static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboole
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text = UI_GetBotNameByNumber(value);
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text = UI_GetBotNameByNumber(value);
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//}
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//}
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}
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}
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Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
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//Makro - changed
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//Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
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if (ui_actualNetGameType.integer >= GT_TEAM) {
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Text_Paint(rect->x, rect->y, scale, color, va("%i. %s", num, text), 0, 0, textStyle);
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} else {
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Text_Paint(rect->x, rect->y, scale, color, va("%i. %s", blue ? (num+5) : num, text), 0, 0, textStyle);
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}
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}
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}
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static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) {
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static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) {
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@ -1923,7 +1933,13 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
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}
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}
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text = uiInfo.aliasList[value].name;
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text = uiInfo.aliasList[value].name;
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}
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}
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//Makro - changed
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//s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
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if (ui_actualNetGameType.integer >= GT_TEAM) {
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s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
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s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
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} else {
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s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 6, text);
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}
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break;
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break;
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case UI_REDTEAM1:
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case UI_REDTEAM1:
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case UI_REDTEAM2:
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case UI_REDTEAM2:
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.18 2002/06/05 19:17:07 makro
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// Squashed some bugs :)
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//
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// Revision 1.17 2002/06/04 11:37:23 makro
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// Revision 1.17 2002/06/04 11:37:23 makro
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// Items that fade out are hidden automatically now
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// Items that fade out are hidden automatically now
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//
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//
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@ -1428,8 +1431,14 @@ void Script_SetFocus(itemDef_t *item, char **args) {
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if (String_Parse(args, &name)) {
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if (String_Parse(args, &name)) {
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focusItem = Menu_FindItemByName(item->parent, name);
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focusItem = Menu_FindItemByName(item->parent, name);
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if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) {
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if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) {
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//Makro - added
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menuDef_t *menu = (menuDef_t*) item->parent;
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Menu_ClearFocus(item->parent);
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Menu_ClearFocus(item->parent);
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focusItem->window.flags |= WINDOW_HASFOCUS;
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focusItem->window.flags |= WINDOW_HASFOCUS;
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//Makro - cursorItem was not set
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menu->cursorItem = focusItem - menu->items[0];
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if (focusItem->onFocus) {
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if (focusItem->onFocus) {
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Item_RunScript(focusItem, focusItem->onFocus);
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Item_RunScript(focusItem, focusItem->onFocus);
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}
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}
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