mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-23 20:52:16 +00:00
Squashed some bugs :)
This commit is contained in:
parent
e68fe069e1
commit
844194a058
3 changed files with 42 additions and 43 deletions
|
@ -6,32 +6,6 @@
|
|||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C1.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C1.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C2.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
.\Release_TA\q_math.obj
|
||||
.\Release_TA\q_shared.obj
|
||||
.\Release_TA\ui_atoms.obj
|
||||
.\Release_TA\ui_gameinfo.obj
|
||||
.\Release_TA\ui_main.obj
|
||||
.\Release_TA\ui_players.obj
|
||||
.\Release_TA\ui_shared.obj
|
||||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2C2.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_shared.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.28 2002/06/05 19:17:07 makro
|
||||
// Squashed some bugs :)
|
||||
//
|
||||
// Revision 1.27 2002/06/04 21:19:10 makro
|
||||
// Added leading zero's in the "last refresh time" text
|
||||
//
|
||||
|
@ -1311,7 +1314,14 @@ static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboole
|
|||
text = UI_GetBotNameByNumber(value);
|
||||
//}
|
||||
}
|
||||
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
|
||||
//Makro - changed
|
||||
//Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
|
||||
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
||||
Text_Paint(rect->x, rect->y, scale, color, va("%i. %s", num, text), 0, 0, textStyle);
|
||||
} else {
|
||||
Text_Paint(rect->x, rect->y, scale, color, va("%i. %s", blue ? (num+5) : num, text), 0, 0, textStyle);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) {
|
||||
|
@ -1923,7 +1933,13 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
|
|||
}
|
||||
text = uiInfo.aliasList[value].name;
|
||||
}
|
||||
s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
|
||||
//Makro - changed
|
||||
//s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
|
||||
if (ui_actualNetGameType.integer >= GT_TEAM) {
|
||||
s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
|
||||
} else {
|
||||
s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 6, text);
|
||||
}
|
||||
break;
|
||||
case UI_REDTEAM1:
|
||||
case UI_REDTEAM2:
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.18 2002/06/05 19:17:07 makro
|
||||
// Squashed some bugs :)
|
||||
//
|
||||
// Revision 1.17 2002/06/04 11:37:23 makro
|
||||
// Items that fade out are hidden automatically now
|
||||
//
|
||||
|
@ -1422,22 +1425,28 @@ void Script_Orbit(itemDef_t *item, char **args) {
|
|||
}
|
||||
|
||||
void Script_SetFocus(itemDef_t *item, char **args) {
|
||||
const char *name;
|
||||
itemDef_t *focusItem;
|
||||
const char *name;
|
||||
itemDef_t *focusItem;
|
||||
|
||||
if (String_Parse(args, &name)) {
|
||||
focusItem = Menu_FindItemByName(item->parent, name);
|
||||
if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) {
|
||||
//Makro - added
|
||||
menuDef_t *menu = (menuDef_t*) item->parent;
|
||||
Menu_ClearFocus(item->parent);
|
||||
focusItem->window.flags |= WINDOW_HASFOCUS;
|
||||
|
||||
if (String_Parse(args, &name)) {
|
||||
focusItem = Menu_FindItemByName(item->parent, name);
|
||||
if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) {
|
||||
Menu_ClearFocus(item->parent);
|
||||
focusItem->window.flags |= WINDOW_HASFOCUS;
|
||||
if (focusItem->onFocus) {
|
||||
Item_RunScript(focusItem, focusItem->onFocus);
|
||||
}
|
||||
if (DC->Assets.itemFocusSound) {
|
||||
DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND );
|
||||
}
|
||||
}
|
||||
}
|
||||
//Makro - cursorItem was not set
|
||||
menu->cursorItem = focusItem - menu->items[0];
|
||||
|
||||
if (focusItem->onFocus) {
|
||||
Item_RunScript(focusItem, focusItem->onFocus);
|
||||
}
|
||||
if (DC->Assets.itemFocusSound) {
|
||||
DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Script_SetPlayerModel(itemDef_t *item, char **args) {
|
||||
|
|
Loading…
Reference in a new issue