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smoke puff less intrusive
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1 changed files with 4 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.96 2002/09/09 06:40:35 niceass
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// smoke puff less intrusive
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//
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// Revision 1.95 2002/09/08 23:23:49 niceass
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// no first person pistol action when firing in semi-auto with predictweapons 0 fixed
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//
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@ -1645,7 +1648,7 @@ void CG_AddPlayerWeapon(refEntity_t * parent, playerState_t * ps, centity_t * ce
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VectorMA(silencerEnd, 5, cg.refdef.viewaxis[2], silencerEnd);
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VectorSet(up, 0.0f, 0.0f, 15.0f);
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smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.75f, 400, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
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smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.5f, 300, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
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smoke->leType = LE_SCALE_FADE;
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cent->muzzleFlashTime = 0;
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