mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-23 12:42:36 +00:00
smoke puff less intrusive
This commit is contained in:
parent
7cd21ca4c4
commit
8410e16960
1 changed files with 4 additions and 1 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.96 2002/09/09 06:40:35 niceass
|
||||
// smoke puff less intrusive
|
||||
//
|
||||
// Revision 1.95 2002/09/08 23:23:49 niceass
|
||||
// no first person pistol action when firing in semi-auto with predictweapons 0 fixed
|
||||
//
|
||||
|
@ -1645,7 +1648,7 @@ void CG_AddPlayerWeapon(refEntity_t * parent, playerState_t * ps, centity_t * ce
|
|||
VectorMA(silencerEnd, 5, cg.refdef.viewaxis[2], silencerEnd);
|
||||
|
||||
VectorSet(up, 0.0f, 0.0f, 15.0f);
|
||||
smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.75f, 400, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
|
||||
smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.5f, 300, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
|
||||
smoke->leType = LE_SCALE_FADE;
|
||||
|
||||
cent->muzzleFlashTime = 0;
|
||||
|
|
Loading…
Reference in a new issue