smoke puff less intrusive

This commit is contained in:
Bryce Hutchings 2002-09-09 06:40:35 +00:00
parent 7cd21ca4c4
commit 8410e16960

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.96 2002/09/09 06:40:35 niceass
// smoke puff less intrusive
//
// Revision 1.95 2002/09/08 23:23:49 niceass
// no first person pistol action when firing in semi-auto with predictweapons 0 fixed
//
@ -1645,7 +1648,7 @@ void CG_AddPlayerWeapon(refEntity_t * parent, playerState_t * ps, centity_t * ce
VectorMA(silencerEnd, 5, cg.refdef.viewaxis[2], silencerEnd);
VectorSet(up, 0.0f, 0.0f, 15.0f);
smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.75f, 400, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.5f, 300, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
smoke->leType = LE_SCALE_FADE;
cent->muzzleFlashTime = 0;