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added CG_DMRewardEvent
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1 changed files with 68 additions and 0 deletions
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@ -465,6 +465,69 @@ void CG_PainEvent( centity_t *cent, int health ) {
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}
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/*
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=============
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CG_DMRewardEvent
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Used to display the frag rewards for getting many frags in a row during a DM game.
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=============
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*/
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static void CG_DMRewardEvent( entityState_t *ent ) {
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int mod;
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int target, attacker;
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char *message;
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char *message2;
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const char *targetInfo;
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const char *attackerInfo;
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char targetName[32];
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char attackerName[32];
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gender_t gender;
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clientInfo_t *ci;
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target = ent->otherEntityNum;
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attacker = ent->otherEntityNum2;
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mod = ent->eventParm;
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if ( target < 0 || target >= MAX_CLIENTS ) {
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CG_Error( "CG_Obituary: target out of range" );
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}
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ci = &cgs.clientinfo[target];
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if ( attacker < 0 || attacker >= MAX_CLIENTS ) {
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attacker = ENTITYNUM_WORLD;
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attackerInfo = NULL;
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} else {
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attackerInfo = CG_ConfigString( CS_PLAYERS + attacker );
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}
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targetInfo = CG_ConfigString( CS_PLAYERS + target );
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if ( !targetInfo ) {
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return;
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}
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Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof(targetName) - 2);
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strcat( targetName, S_COLOR_WHITE );
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if ((mod > 3) && (mod < 8))
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message = "2";
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else if (mod < 16)
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message = "4";
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else if (mod < 32)
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message = "8";
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else
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message = "16";
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if (message) {
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CG_Printf( "%s has %d kills in a row and receives %s frags for the kill!\n",
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targetName, mod, message);
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return;
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}
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}
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/*
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==============
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@ -1025,6 +1088,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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}
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break;
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case EV_DMREWARD:
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DEBUGNAME("EV_DMREWARD");
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CG_DMRewardEvent( es );
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break;
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case EV_GLOBAL_TEAM_SOUND: // play from the player's head so it never diminishes
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{
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DEBUGNAME("EV_GLOBAL_TEAM_SOUND");
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