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https://github.com/ReactionQuake3/reaction.git
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No more teleportEffect
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a02facbeb6
commit
8306d64bfa
3 changed files with 0 additions and 40 deletions
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@ -324,40 +324,6 @@ localEntity_t *CG_SmokePuff(const vec3_t p, const vec3_t vel,
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return le;
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}
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/*
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==================
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CG_SpawnEffect
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Player teleporting in or out
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==================
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*/
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void CG_SpawnEffect(vec3_t org)
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{
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localEntity_t *le;
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refEntity_t *re;
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le = CG_AllocLocalEntity();
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le->leFlags = 0;
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le->leType = LE_FADE_RGB;
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le->startTime = cg.time;
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le->endTime = cg.time + 500;
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le->lifeRate = 1.0 / (le->endTime - le->startTime);
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le->color[0] = le->color[1] = le->color[2] = le->color[3] = 1.0;
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re = &le->refEntity;
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re->reType = RT_MODEL;
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re->shaderTime = cg.time / 1000.0f;
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re->customShader = cgs.media.teleportEffectShader;
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re->hModel = cgs.media.teleportEffectModel;
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AxisClear(re->axis);
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VectorCopy(org, re->origin);
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re->origin[2] -= 24;
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}
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/*
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==================
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CG_ScorePlum
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@ -1407,8 +1407,6 @@ typedef struct {
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qhandle_t bloodExplosionShader;
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// special effects models
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qhandle_t teleportEffectModel;
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qhandle_t teleportEffectShader;
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// JBravo: moved out of MISSIONPACK
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qhandle_t dustPuffShader;
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@ -2307,7 +2305,6 @@ localEntity_t *CG_SmokePuff(const vec3_t p,
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float r, float g, float b, float a,
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float duration, int startTime, int fadeInTime, int leFlags, qhandle_t hShader);
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void CG_BubbleTrail(vec3_t start, vec3_t end, float spacing);
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void CG_SpawnEffect(vec3_t org);
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void CG_ScorePlum(int client, vec3_t org, int score);
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void CG_DrawVisibleLaser( vec3_t origin, int clientNum, vec3_t dir);
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@ -2240,9 +2240,6 @@ static void CG_RegisterGraphics(void)
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cgs.media.hitSparkModel = trap_R_RegisterModel("models/weaphits/tracer/tracer.md3");
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cgs.media.hitSparkShader = trap_R_RegisterShader("models/weaphits/tracer/tracer");
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cgs.media.teleportEffectModel = trap_R_RegisterModel("models/misc/telep.md3");
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cgs.media.teleportEffectShader = trap_R_RegisterShader("teleportEffect");
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cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel("models/powerups/shield/shield.md3");
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//cgs.media.medalImpressive = trap_R_RegisterShaderNoMip("medal_impressive");
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//cgs.media.medalExcellent = trap_R_RegisterShaderNoMip("medal_excellent");
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