No more teleportEffect

This commit is contained in:
Andrei Drexler 2011-03-01 07:07:04 +00:00
parent a02facbeb6
commit 8306d64bfa
3 changed files with 0 additions and 40 deletions

View file

@ -324,40 +324,6 @@ localEntity_t *CG_SmokePuff(const vec3_t p, const vec3_t vel,
return le;
}
/*
==================
CG_SpawnEffect
Player teleporting in or out
==================
*/
void CG_SpawnEffect(vec3_t org)
{
localEntity_t *le;
refEntity_t *re;
le = CG_AllocLocalEntity();
le->leFlags = 0;
le->leType = LE_FADE_RGB;
le->startTime = cg.time;
le->endTime = cg.time + 500;
le->lifeRate = 1.0 / (le->endTime - le->startTime);
le->color[0] = le->color[1] = le->color[2] = le->color[3] = 1.0;
re = &le->refEntity;
re->reType = RT_MODEL;
re->shaderTime = cg.time / 1000.0f;
re->customShader = cgs.media.teleportEffectShader;
re->hModel = cgs.media.teleportEffectModel;
AxisClear(re->axis);
VectorCopy(org, re->origin);
re->origin[2] -= 24;
}
/*
==================
CG_ScorePlum

View file

@ -1407,8 +1407,6 @@ typedef struct {
qhandle_t bloodExplosionShader;
// special effects models
qhandle_t teleportEffectModel;
qhandle_t teleportEffectShader;
// JBravo: moved out of MISSIONPACK
qhandle_t dustPuffShader;
@ -2307,7 +2305,6 @@ localEntity_t *CG_SmokePuff(const vec3_t p,
float r, float g, float b, float a,
float duration, int startTime, int fadeInTime, int leFlags, qhandle_t hShader);
void CG_BubbleTrail(vec3_t start, vec3_t end, float spacing);
void CG_SpawnEffect(vec3_t org);
void CG_ScorePlum(int client, vec3_t org, int score);
void CG_DrawVisibleLaser( vec3_t origin, int clientNum, vec3_t dir);

View file

@ -2240,9 +2240,6 @@ static void CG_RegisterGraphics(void)
cgs.media.hitSparkModel = trap_R_RegisterModel("models/weaphits/tracer/tracer.md3");
cgs.media.hitSparkShader = trap_R_RegisterShader("models/weaphits/tracer/tracer");
cgs.media.teleportEffectModel = trap_R_RegisterModel("models/misc/telep.md3");
cgs.media.teleportEffectShader = trap_R_RegisterShader("teleportEffect");
cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel("models/powerups/shield/shield.md3");
//cgs.media.medalImpressive = trap_R_RegisterShaderNoMip("medal_impressive");
//cgs.media.medalExcellent = trap_R_RegisterShaderNoMip("medal_excellent");