diff --git a/reaction/cgame/cg_draw.c b/reaction/cgame/cg_draw.c index 73f31b85..b47c800a 100644 --- a/reaction/cgame/cg_draw.c +++ b/reaction/cgame/cg_draw.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.44 2002/06/03 05:23:47 niceass +// spectator changes +// // Revision 1.43 2002/06/03 00:48:32 niceass // match scoreboard changes // @@ -2489,20 +2492,21 @@ static void CG_DrawSpectator(void) { } } - CG_FillRect( 0, 400, 640, 80, Color ); + CG_FillRect( 0, 420, 640, 60, Color ); MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 1.0f); - CG_DrawCleanLine(0, 400, 640, 1, Color); + CG_DrawCleanLine(0, 420, 640, 1, Color); - CG_DrawBigString(320 - 10 * 8, 410, "Spectating", 1.0F); + CG_DrawBigString(320 - 10 * 8, 425, "Spectating", 1.0F); - if (cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_RED || cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_BLUE) return; + if (cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_RED || + cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_BLUE) return; if ( cgs.gametype == GT_TOURNAMENT ) { - CG_DrawBigString(320 - 15 * 8, 450, "Waiting to play...", 1.0F); + CG_DrawBigString(320 - 15 * 8, 455, "Waiting to play...", 1.0F); } else if ( cgs.gametype >= GT_TEAM ) { - CG_DrawBigString(320 - 19 * 8, 450, "Join a team to play", 1.0F); + CG_DrawBigString(320 - 19 * 8, 455, "Join a team to play", 1.0F); } } diff --git a/reaction/cgame/cg_predict.c b/reaction/cgame/cg_predict.c index 9d7b4727..e31c693e 100644 --- a/reaction/cgame/cg_predict.c +++ b/reaction/cgame/cg_predict.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.20 2002/06/03 05:23:22 niceass +// spectator changes +// // Revision 1.19 2002/03/31 03:31:24 jbravo // Compiler warning cleanups // @@ -479,10 +482,10 @@ void CG_PredictPlayerState( void ) { cg_pmove.tracemask = MASK_PLAYERSOLID; } if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ) { - cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies + cg_pmove.tracemask = 0; // NiceAss: spectators can fly through everything } -// JBravo: fixing telefragging and shit during spawing (Thanks NiceAss! :) + // JBravo: fixing telefragging and shit during spawing (Thanks NiceAss! :) if ((cg.snap->ps.stats[STAT_RQ3] & RQ3_PLAYERSOLID) != RQ3_PLAYERSOLID) { cg_pmove.tracemask &= ~CONTENTS_BODY; } diff --git a/reaction/game/g_active.c b/reaction/game/g_active.c index b408f5d1..1f20b892 100644 --- a/reaction/game/g_active.c +++ b/reaction/game/g_active.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.74 2002/06/03 05:25:37 niceass +// spectator changes +// // Revision 1.73 2002/05/21 04:58:27 blaze // kicked the reload bugs ass! // @@ -502,11 +505,11 @@ void G_TouchTriggers( gentity_t *ent ) { // ignore most entities if a spectator if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { - if ( hit->s.eType != ET_TELEPORT_TRIGGER && + if ( hit->s.eType != ET_TELEPORT_TRIGGER ) { //&& // this is ugly but adding a new ET_? type will // most likely cause network incompatibilities // NiceAss: changed Touch_DoorTrigger to Touch_DoorTriggerSpectator - hit->touch != Touch_DoorTriggerSpectator) { + // hit->touch != Touch_DoorTriggerSpectator) { continue; } } @@ -573,7 +576,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) { memset (&pm, 0, sizeof(pm)); pm.ps = &client->ps; pm.cmd = *ucmd; - pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies + pm.tracemask = 0; // spectators can fly through bodies pm.trace = trap_Trace; pm.pointcontents = trap_PointContents; diff --git a/reaction/game/g_local.h b/reaction/game/g_local.h index 0740e1d0..8c2dead3 100644 --- a/reaction/game/g_local.h +++ b/reaction/game/g_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.87 2002/06/03 05:24:31 niceass +// spectator changes +// // Revision 1.86 2002/05/31 18:17:10 makro // Bot stuff. Added a server command that prints a line to a client // and everyone who is spectating him @@ -899,7 +902,7 @@ gentity_t *fire_prox( gentity_t *self, vec3_t start, vec3_t aimdir ); // void G_RunMover( gentity_t *ent ); void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ); -void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_t *trace ); // NiceAss: Added +//void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_t *trace ); // NiceAss: Added // // g_trigger.c