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https://github.com/ReactionQuake3/reaction.git
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Getting rid of compiler warnings and fixing spread in 3burst mode
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parent
0a1a63310f
commit
7e830c5cdb
2 changed files with 27 additions and 25 deletions
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@ -1068,12 +1068,12 @@ static void InitBreakable_Finish(gentity_t * ent)
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ent->think = 0;
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ent->nextthink = 0;
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if (ent->s.weapon < 0 || ent->s.weapon >= RQ3_MAX_BREAKABLES) {
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G_Printf(S_COLOR_RED, "ERROR: Invalid func_breakable id (%d)\n", ent->s.weapon);
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G_Printf(S_COLOR_RED "ERROR: Invalid func_breakable id (%d)\n", ent->s.weapon);
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G_FreeEntity(ent);
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}
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trap_GetConfigstring(CS_BREAKABLES + ent->s.weapon, info, sizeof(info));
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if (strlen(Info_ValueForKey(info, "type")) == 0) {
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G_Printf(S_COLOR_RED, "ERROR: Invalid func_breakable id (%d)\n", ent->s.weapon);
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G_Printf(S_COLOR_RED "ERROR: Invalid func_breakable id (%d)\n", ent->s.weapon);
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G_FreeEntity(ent);
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}
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ent->s.eventParm |= (ent->s.weapon & 0x0FFF);
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@ -1060,6 +1060,7 @@ void Knife_Attack(gentity_t * self, int damage)
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//static int knives = 0;
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//Elder: this function does not appear to be in use
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/*
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void Knife_Touch(gentity_t * ent, gentity_t * other, trace_t * trace)
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{
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vec3_t origin;
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@ -1103,21 +1104,21 @@ void Knife_Touch(gentity_t * ent, gentity_t * other, trace_t * trace)
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// if knifelimit == 0 then it won't be in effect and it can
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// start removing knives even when less than the limit are
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// out there.
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/* if ( g_rxn_knifelimit.value != 0 )
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{
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knives++;
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if (knives > g_rxn_knifelimit.value)
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knives = 1;
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knife = FindEdictByClassnum ("weapon_Knife", knives);
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if (knife)
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{
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knife->nextthink = level.time + .1;
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}
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} */
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// if ( g_rxn_knifelimit.value != 0 )
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// {
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// knives++;
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//
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// if (knives > g_rxn_knifelimit.value)
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// knives = 1;
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//
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// knife = FindEdictByClassnum ("weapon_Knife", knives);
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//
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// if (knife)
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// {
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// knife->nextthink = level.time + .1;
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// }
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//
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// }
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//spawn a knife in the object
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//Elder: todo - rotate the knife model so it's collinear with trajectory
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@ -1130,6 +1131,7 @@ void Knife_Touch(gentity_t * ent, gentity_t * other, trace_t * trace)
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G_FreeEntity(ent);
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}
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*/
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//gentity_t *Knife_Throw (gentity_t *self,vec3_t start, vec3_t dir, int damage, int speed )
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//Elder: moved knife_throw to g_missile.c where it belongs
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@ -1184,7 +1186,7 @@ Knife Attack
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void Weapon_Knife_Fire(gentity_t * ent)
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{
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// Knife_Attack(ent,THROW_DAMAGE);
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gentity_t *m;
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// gentity_t *m;
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// Homer: if client is supposed to be slashing, go to that function instead
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if ((ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_KNIFEMODE) == RQ3_KNIFEMODE) {
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@ -1204,7 +1206,7 @@ void Weapon_Knife_Fire(gentity_t * ent)
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if (g_gametype.integer >= GT_TEAM)
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setFFState(ent);
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m = fire_knife(ent, muzzle, forward);
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fire_knife(ent, muzzle, forward);
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}
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/*
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@ -1238,7 +1240,7 @@ void Weapon_M4_Fire(gentity_t * ent)
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if (g_gametype.integer >= GT_TEAM)
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setFFState(ent);
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Bullet_Fire(ent, RQ3_Spread(ent, M4_SPREAD), M4_DAMAGE, MOD_M4);
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Bullet_Fire(ent, RQ3_Spread(ent, spread), M4_DAMAGE, MOD_M4);
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}
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/*
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@ -1521,7 +1523,7 @@ void Weapon_MP5_Fire(gentity_t * ent)
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if (g_gametype.integer >= GT_TEAM)
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setFFState(ent);
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Bullet_Fire(ent, RQ3_Spread(ent, MP5_SPREAD), MP5_DAMAGE, MOD_MP5);
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Bullet_Fire(ent, RQ3_Spread(ent, spread), MP5_DAMAGE, MOD_MP5);
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}
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@ -1697,7 +1699,7 @@ Grenade Attack
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*/
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void Weapon_Grenade_Fire(gentity_t * ent)
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{
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gentity_t *m;
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// gentity_t *m;
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// extra vertical velocity
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// Elder: not present in AQ2
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@ -1708,7 +1710,7 @@ void Weapon_Grenade_Fire(gentity_t * ent)
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if (g_gametype.integer >= GT_TEAM)
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setFFState(ent);
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m = fire_grenade(ent, muzzle, forward);
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fire_grenade(ent, muzzle, forward);
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}
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/*
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@ -1916,7 +1918,7 @@ void Laser_Think(gentity_t * self)
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vec3_t end, start, forward, up;
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trace_t tr; //, tr2;
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int l = 0, passent;
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gentity_t *traceEnt;
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// gentity_t *traceEnt;
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//Makro - added
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//int contents;
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@ -1946,7 +1948,7 @@ void Laser_Think(gentity_t * self)
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//Trace Position
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trap_Trace(&tr, start, NULL, NULL, end, passent, MASK_SHOT);
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traceEnt = &g_entities[tr.entityNum];
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// traceEnt = &g_entities[tr.entityNum];
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//Did you not hit anything?
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if (tr.surfaceFlags & SURF_NOIMPACT || tr.surfaceFlags & SURF_SKY) {
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