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https://github.com/ReactionQuake3/reaction.git
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Edited some .bat files, moved ui to q3_ui.
This commit is contained in:
parent
24348c140c
commit
7d28222537
60 changed files with 10 additions and 22 deletions
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@ -1,12 +1,10 @@
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@echo off
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@echo off
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REM *** TEMPORARY BATCH FILE FOR OLD SVN PATHS!
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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cd vm
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cd vm
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ta_ui
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui
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echo.
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echo.
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@ -77,8 +75,6 @@ REM *** This tells q3asm to generate a vanilla q3-compatible qvm, generate a .ma
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\cgame" (it will be called cgame.qvm),
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\cgame" (it will be called cgame.qvm),
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REM *** and to compile the files listed in the cgame.q3asm script located in "%make-qvm-location%cgame/cgame".
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REM *** and to compile the files listed in the cgame.q3asm script located in "%make-qvm-location%cgame/cgame".
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REM *** TEMPORARY BATCH FILE FOR OLD SVN PATHS!
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\cgame" -f "%make-qvm-location%cgame/cgame"
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\cgame" -f "%make-qvm-location%cgame/cgame"
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:quit
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:quit
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@ -1,12 +1,10 @@
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@echo off
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@echo off
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REM *** TEMPORARY BATCH FILE FOR OLD SVN PATHS!
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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cd vm
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cd vm
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ta_ui
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui
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echo.
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echo.
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@ -116,8 +114,6 @@ REM *** This tells q3asm to generate a vanilla q3-compatible qvm, generate a .ma
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\qagame" (it will be called qagame.qvm),
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\qagame" (it will be called qagame.qvm),
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REM *** and to compile the files listed in the game.q3asm script located in "%make-qvm-location%game/game".
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REM *** and to compile the files listed in the game.q3asm script located in "%make-qvm-location%game/game".
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REM *** TEMPORARY BATCH FILE FOR OLD SVN PATHS!
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\qagame" -f "%make-qvm-location%game/game"
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\qagame" -f "%make-qvm-location%game/game"
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:quit
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:quit
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@ -1,7 +1,7 @@
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@echo off
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@echo off
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cls
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cls
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REM *** Last updated: Mar 1 2009 -- TEMPORARY VERSION FOR OLD-STYLE SVN LAYOUT
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REM *** Last updated: Jun 27 2009
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REM *** The first part of this batch file is dedicated to checking that your QVM compiling
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REM *** The first part of this batch file is dedicated to checking that your QVM compiling
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REM *** environment is set up properly and double-checking that it is because you are an
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REM *** environment is set up properly and double-checking that it is because you are an
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@ -88,17 +88,17 @@ echo %zipper%
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echo.
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echo.
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REM *** Removing any previous QVM files. TEMPORARY CHANGE OF PATHS FOR OLD-STYLE SVN
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REM *** Removing any previous QVM files.
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echo.
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echo.
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echo *** Removing any previous QVM files.
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echo *** Removing any previous QVM files.
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del "%make-qvm-location%bin\qvm\vm\*.map"
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del "%make-qvm-location%bin\qvm\vm\*.map"
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del "%make-qvm-location%bin\qvm\vm\*.qvm"
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del "%make-qvm-location%bin\qvm\vm\*.qvm"
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del "%make-qvm-location%cgame\vm\*.asm"
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del "%make-qvm-location%cgame\vm\*.asm"
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del "%make-qvm-location%game\vm\*.asm"
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del "%make-qvm-location%game\vm\*.asm"
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del "%make-qvm-location%ta_ui\vm\*.asm"
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del "%make-qvm-location%ui\vm\*.asm"
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REM *** Generating the QVMs - TEMPORARY CHANGE OF PATHS FOR OLD-STYLE SVN
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REM *** Generating the QVMs
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REM *** Note: Q3_UI is not used by Reaction so is not compiled or included in the source.
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REM *** Note: Q3_UI is not used by Reaction so is not compiled or included in the source.
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echo.
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echo.
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echo *** Generating the QVMs
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echo *** Generating the QVMs
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@ -115,7 +115,7 @@ call make-game.bat
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cd..
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cd..
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echo.
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echo.
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echo *** Generating UI...
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echo *** Generating UI...
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cd "%make-qvm-location%"ta_ui
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cd "%make-qvm-location%"ui
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call make-ui.bat
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call make-ui.bat
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cd..
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cd..
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@ -1,12 +1,10 @@
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@echo off
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@echo off
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REM *** TEMPORARY BATCH FILE FOR OLD SVN PATHS!
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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cd vm
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cd vm
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ta_ui
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui
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echo.
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echo.
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@ -38,11 +36,9 @@ echo *** Running Q3ASM for UI...
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REM *** This tells q3asm to generate a vanilla q3-compatible qvm, generate a .map file, output
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REM *** This tells q3asm to generate a vanilla q3-compatible qvm, generate a .map file, output
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\ui" (it will be called ui.qvm),
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\ui" (it will be called ui.qvm),
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REM *** and to compile the files listed in the ui.q3asm script located in "%make-qvm-location%ta_ui/ui".
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REM *** and to compile the files listed in the ui.q3asm script located in "%make-qvm-location%ui/ui".
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REM *** TEMPORARY BATCH FILE FOR OLD SVN PATHS!
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\ui" -f "%make-qvm-location%ui/ui"
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\ui" -f "%make-qvm-location%ta_ui/ui"
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:quit
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:quit
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if errorlevel 1 (
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if errorlevel 1 (
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