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moved the kick counter for stats to a more accurate spot.
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1 changed files with 6 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.74 2002/07/04 00:59:25 blaze
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// moved the kick counter for stats to a more accurate spot.
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//
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// Revision 1.73 2002/07/01 19:48:56 makro
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// Fixed a crash bug
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//
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@ -256,8 +259,7 @@ qboolean JumpKick(gentity_t * ent)
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return qfalse;
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} else {
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G_Damage(traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_LOCATIONAL, MOD_KICK);
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if (ent->client && level.team_round_going)
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ent->client->pers.records[REC_KICKHITS]++;
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}
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//end Makro
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@ -289,6 +291,7 @@ qboolean JumpKick(gentity_t * ent)
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//Set the entity's weapon to the target's weapon before he/she throws it
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tent->s.weapon = ThrowWeapon(traceEnt, qtrue);
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ent->client->pers.records[REC_KICKHITS]++;
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}
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// Don't need other sound event
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kickSuccess = qfalse;
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@ -296,6 +299,7 @@ qboolean JumpKick(gentity_t * ent)
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//Elder: Our set of locally called sounds
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if (kickSuccess) {
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G_AddEvent(ent, EV_RQ3_SOUND, RQ3_SOUND_KICK);
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}
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return qtrue;
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