diff --git a/reaction/game/g_teamplay.c b/reaction/game/g_teamplay.c index b8c61f04..9156480c 100644 --- a/reaction/game/g_teamplay.c +++ b/reaction/game/g_teamplay.c @@ -1017,7 +1017,7 @@ void SpawnPlayers() client->sess.teamSpawn = qfalse; } // JBravo: lets make those pesky subs follow live players. - if (g_RQ3_limchasecam.integer != 0 && g_RQ3_matchmode.integer ) { + if (g_RQ3_limchasecam.integer != 0 && g_RQ3_matchmode.integer) { for (i = 0; i < level.maxclients; i++) { player = &g_entities[i]; if (!player->inuse || !player->client)