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Dropped cases stay on the map for 45 seconds (was 30)
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2 changed files with 5 additions and 1 deletions
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@ -7,6 +7,7 @@
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* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
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* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
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* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
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* Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
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# List fixes here for the 2.2 release
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.47 2002/09/07 23:30:43 jbravo
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// Dropped cases stay on the map for 45 seconds (was 30)
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//
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// Revision 1.46 2002/08/27 05:34:38 jbravo
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// Fixing item reapperaing in TP and CTB
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//
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@ -767,7 +770,7 @@ gentity_t *LaunchItem(gitem_t * item, vec3_t origin, vec3_t velocity, int xr_fla
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if (g_gametype.integer == GT_CTF && item->giType == IT_TEAM) { // Special case for CTF flags
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dropped->think = Team_DroppedFlagThink;
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dropped->nextthink = level.time + 30000;
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dropped->nextthink = level.time + 45000;
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Team_CheckDroppedItem(dropped);
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}
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//Elder: Reaction Unique Weapons in deathmatch - respawn in ~60 seconds
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