Dropped cases stay on the map for 45 seconds (was 30)

This commit is contained in:
Richard Allen 2002-09-07 23:30:43 +00:00
parent e3f819b8ba
commit 7900ab7bd9
2 changed files with 5 additions and 1 deletions

View file

@ -7,6 +7,7 @@
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
# List fixes here for the 2.2 release

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.47 2002/09/07 23:30:43 jbravo
// Dropped cases stay on the map for 45 seconds (was 30)
//
// Revision 1.46 2002/08/27 05:34:38 jbravo
// Fixing item reapperaing in TP and CTB
//
@ -767,7 +770,7 @@ gentity_t *LaunchItem(gitem_t * item, vec3_t origin, vec3_t velocity, int xr_fla
if (g_gametype.integer == GT_CTF && item->giType == IT_TEAM) { // Special case for CTF flags
dropped->think = Team_DroppedFlagThink;
dropped->nextthink = level.time + 30000;
dropped->nextthink = level.time + 45000;
Team_CheckDroppedItem(dropped);
}
//Elder: Reaction Unique Weapons in deathmatch - respawn in ~60 seconds