diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index 90831064..62ad6d1b 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.164 2007/02/08 23:49:59 jbravo +// Removing cg_RQ3_avidemo +// // Revision 1.163 2007/02/03 15:02:21 jbravo // Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups // @@ -957,8 +960,6 @@ typedef struct { int cvarCheckTime; // Elder: used for cvar cheat interval cycling - int screenshotTime; // Makro - avidemo with jpegs - int physicsTime; // either cg.snap->time or cg.nextSnap->time int timelimitWarnings; // 5 min, 1 min, overtime @@ -1940,8 +1941,6 @@ extern vmCvar_t cg_RQ3_bloodStyle; extern vmCvar_t cg_RQ3_strobe; extern vmCvar_t cg_RQ3_predictWeapons; -//Makro - avidemo with jpegs -extern vmCvar_t cg_RQ3_avidemo; //Makro - left-handed weapons //extern vmCvar_t cg_RQ3_leftHanded; //Makro - sun flares diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c index 37e0fc2a..c929a285 100644 --- a/reaction/cgame/cg_main.c +++ b/reaction/cgame/cg_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.150 2007/02/08 23:49:59 jbravo +// Removing cg_RQ3_avidemo +// // Revision 1.149 2007/02/03 15:02:21 jbravo // Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups // @@ -622,8 +625,6 @@ vmCvar_t cg_RQ3_strobe; vmCvar_t cg_RQ3_predictWeapons; -//Makro - avidemo with jpegs -vmCvar_t cg_RQ3_avidemo; //Makro - left-handed models //vmCvar_t cg_RQ3_leftHanded; @@ -913,8 +914,6 @@ static cvarTable_t cvarTable[] = { // bk001129 {&cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE}, {&cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE}, {&cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}, - //Makro - avidemo with jpegs - {&cg_RQ3_avidemo, "cg_RQ3_avidemo", "0", 0}, //Makro - left-handed weapons //{&cg_RQ3_leftHanded, "cg_RQ3_leftHanded", "0", CVAR_ARCHIVE}, //Makro - dev tool diff --git a/reaction/cgame/cg_view.c b/reaction/cgame/cg_view.c index e7a676e5..a66c9cc1 100644 --- a/reaction/cgame/cg_view.c +++ b/reaction/cgame/cg_view.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.52 2007/02/08 23:49:59 jbravo +// Removing cg_RQ3_avidemo +// // Revision 1.51 2007/02/03 15:02:21 jbravo // Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups // @@ -1239,7 +1242,6 @@ void CG_DrawActiveFrame(int serverTime, stereoFrame_t stereoView, qboolean demoP { int inwater; int skyPortalMode = ADDENTS_NOSKYPORTAL; - float aviDemoFPS = 0; //Blaze: for cheat detection int i; @@ -1421,13 +1423,4 @@ void CG_DrawActiveFrame(int serverTime, stereoFrame_t stereoView, qboolean demoP } } - //Makro - like cl_avidemo, just that it uses JPEG's - aviDemoFPS = cg_RQ3_avidemo.value; - if (aviDemoFPS > 0) { - //if it's time to take a screenshot - if (cg.time > cg.screenshotTime + (int) (1000.0f / aviDemoFPS)) { - trap_SendConsoleCommand("screenshotJPEG silent\n"); - cg.screenshotTime = cg.time; - } - } }