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new leg damage
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1 changed files with 14 additions and 6 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.75 2002/05/27 06:48:02 niceass
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// new leg damage
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//
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// Revision 1.74 2002/05/21 04:58:27 blaze
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// kicked the reload bugs ass!
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//
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@ -3126,13 +3129,18 @@ void PmoveSingle (pmove_t *pmove) {
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} else if ( pml.walking ) {
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// walking on ground
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PM_WalkMove();
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if ( (pm->cmd.serverTime % 1000 > 333) && ((pm->ps->stats[STAT_RQ3] & RQ3_LEGDAMAGE) == RQ3_LEGDAMAGE))
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{
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pm->ps->velocity[0] = (int)((float)pm->ps->velocity[0] * 0.66);
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pm->ps->velocity[1] = (int)((float)pm->ps->velocity[1] * 0.66);
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pm->ps->velocity[2] = (int)((float)pm->ps->velocity[2] * 0.66);
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// pm->ps->speed = 0; //Dosent work
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// NiceAss: New leg damage, based on the AQ2 leg damage code.
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if ( pm->ps->stats[STAT_RQ3] & RQ3_LEGDAMAGE &&
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(pm->cmd.serverTime % 900) < 700) {
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int i;
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for (i=0 ; i<3 ; i++)
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{
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if ( (i < 2 || pm->ps->velocity[2] > 0) &&
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pm->ps->groundEntityNum != ENTITYNUM_NONE)
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pm->ps->velocity[i] /= 4;
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}
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}
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} else {
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// airborne
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