diff --git a/reaction/game/g_client.c b/reaction/game/g_client.c index 0f703dbd..ce4656db 100644 --- a/reaction/game/g_client.c +++ b/reaction/game/g_client.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.84 2002/06/04 08:25:44 niceass +// cgame team fix. (when you change your name, etc) +// // Revision 1.83 2002/06/04 07:12:32 niceass // spectators spawn where you are rather than at a spawnpoint // @@ -1081,7 +1084,7 @@ void ClientUserinfoChanged( int clientNum ) { } } else { - team = client->sess.sessionTeam; + team = client->sess.savedTeam; } /* NOTE: all client side now @@ -1159,7 +1162,7 @@ void ClientUserinfoChanged( int clientNum ) { Info_ValueForKey( userinfo, "skill" ), teamTask, teamLeader, Info_ValueForKey(userinfo, "tpw"), Info_ValueForKey(userinfo, "tpi")); } else { s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\g_redteam\\%s\\g_blueteam\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\tl\\%d", - client->pers.netname, client->sess.sessionTeam, model, headModel, redTeam, blueTeam, c1, c2, + client->pers.netname, client->sess.savedTeam, model, headModel, redTeam, blueTeam, c1, c2, client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask, teamLeader); }