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no "sudden death" in ctb
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1 changed files with 9 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.101 2002/07/16 04:07:26 niceass
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// no "sudden death" in ctb
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//
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// Revision 1.100 2002/07/07 18:36:13 jbravo
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// Revision 1.100 2002/07/07 18:36:13 jbravo
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// Added an AntiIdle system. Can play insane sounds for idle players, drop them
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// Added an AntiIdle system. Can play insane sounds for idle players, drop them
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// from teams or kick them. Upped version to Beta 2.1
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// from teams or kick them. Upped version to Beta 2.1
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@ -36,7 +39,7 @@
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//
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//
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// Revision 1.91 2002/06/19 18:13:57 jbravo
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// Revision 1.91 2002/06/19 18:13:57 jbravo
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// New TNG spawning system :)
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// New TNG spawning system :)
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//o
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//
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// Revision 1.90 2002/06/19 05:21:43 niceass
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// Revision 1.90 2002/06/19 05:21:43 niceass
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// scoreboard stuff
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// scoreboard stuff
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//
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//
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@ -1972,11 +1975,16 @@ void CheckExitRules(void)
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}
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}
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return;
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return;
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}
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}
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// check for sudden death
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// check for sudden death
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// NiceAss: Not needed in any RQ3 variant?
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/*
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if (ScoreIsTied()) {
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if (ScoreIsTied()) {
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// always wait for sudden death
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// always wait for sudden death
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return;
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return;
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}
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}
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*/
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if (g_timelimit.integer && !level.warmupTime) {
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if (g_timelimit.integer && !level.warmupTime) {
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if (level.time - level.startTime >= g_timelimit.integer * 60000) {
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if (level.time - level.startTime >= g_timelimit.integer * 60000) {
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trap_SendServerCommand(-1, "print \"Timelimit hit.\n\"");
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trap_SendServerCommand(-1, "print \"Timelimit hit.\n\"");
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