mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
fixed spectating so ref\'s can now use all the chasecam modes.
This commit is contained in:
parent
300c39a81c
commit
746bd5be1e
9 changed files with 114 additions and 9 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.89 2002/09/24 05:06:16 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
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// Revision 1.88 2002/08/30 01:09:06 jbravo
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// Semi fixed the bodies thing in CTB
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//
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@ -376,6 +379,8 @@ void ClientImpacts(gentity_t * ent, pmove_t * pm)
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if (j != i) {
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continue; // duplicated
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}
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//Blaze: Print out some debug info
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if (&g_entities[pm->touchents[i]] == NULL) G_Printf("Ln 0377\n");
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other = &g_entities[pm->touchents[i]];
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if ((ent->r.svFlags & SVF_BOT) && (ent->touch)) {
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@ -426,6 +431,9 @@ void G_TouchTriggers(gentity_t * ent)
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VectorAdd(ent->client->ps.origin, ent->r.maxs, maxs);
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for (i = 0; i < num; i++) {
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//Blaze: Print out some debug info
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if (&g_entities[touch[i]] == NULL) G_Printf("Ln 0429\n");
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hit = &g_entities[touch[i]];
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if (!hit->touch && !ent->touch) {
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@ -552,7 +560,7 @@ void SpectatorThink(gentity_t * ent, usercmd_t * ucmd)
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// Attack Button cycles throught free view, follow or zcam
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if ((ucmd->buttons & BUTTON_ATTACK) && !(client->oldbuttons & BUTTON_ATTACK)) {
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if (g_gametype.integer == GT_TEAMPLAY && g_RQ3_limchasecam.integer != 0) {
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if (g_gametype.integer == GT_TEAMPLAY && g_RQ3_limchasecam.integer != 0 && client->sess.referee == 0 ) {
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if (!OKtoFollow(clientNum))
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return;
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if (client->sess.spectatorState != SPECTATOR_FOLLOW) {
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@ -742,7 +750,10 @@ void ClientEvents(gentity_t * ent, int oldEventSequence)
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ent->client->ps.damageEvent++;
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ent->client->ps.damageCount += damage;
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if (ent->client->lasthurt_mod != 0) {
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G_Damage(ent, &g_entities[ent->client->lasthurt_client],
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//Blaze: Print out some debug info
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if (&g_entities[ent->client->lasthurt_client] == NULL) G_Printf("Ln 0748\n");
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G_Damage(ent, &g_entities[ent->client->lasthurt_client],
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&g_entities[ent->client->lasthurt_client], NULL, NULL, damage, 0, MOD_FALLING);
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} else {
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G_Damage(ent, NULL, NULL, NULL, NULL, damage, 0, MOD_FALLING);
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@ -770,6 +781,9 @@ void ClientEvents(gentity_t * ent, int oldEventSequence)
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ent->client->ps.damageEvent++;
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ent->client->ps.damageCount += damage;
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if (ent->client->lasthurt_mod != 0) {
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//Blaze: Print out some debug info
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if (&g_entities[ent->client->lasthurt_client] == NULL) G_Printf("Ln 0779\n");
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G_Damage(ent, &g_entities[ent->client->lasthurt_client],
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&g_entities[ent->client->lasthurt_client], NULL, NULL, damage, 0, MOD_FALLING);
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} else {
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.9 2002/09/24 05:06:16 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
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// Revision 1.8 2002/06/16 20:06:14 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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@ -49,6 +52,9 @@ void UpdateTournamentInfo(void)
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// find the real player
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player = NULL;
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Print out some debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 0052\n");
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player = &g_entities[i];
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if (!player->inuse) {
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continue;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.116 2002/09/24 05:06:16 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
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// Revision 1.115 2002/09/02 03:30:53 jbravo
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// Hopefully fixed the skinhacking
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//
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@ -383,6 +386,8 @@ qboolean SpotWouldTelefrag(gentity_t * spot)
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num = trap_EntitiesInBox(mins, maxs, touch, MAX_GENTITIES);
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for (i = 0; i < num; i++) {
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//Blaze: Print out some Debug info
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if (&g_entities[touch[i]] == NULL) G_Printf("Ln 0376\n");
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hit = &g_entities[touch[i]];
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//if ( hit->client && hit->client->ps.stats[STAT_HEALTH] > 0 ) {
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if (hit->client) {
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@ -1338,7 +1343,8 @@ char *ClientConnect(int clientNum, qboolean firstTime, qboolean isBot)
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gclient_t *client;
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char userinfo[MAX_INFO_STRING], ipaddr[64];
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gentity_t *ent;
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//Blaze: Prit out some Debug info
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if (&g_entities[clientNum] == NULL) G_Printf("Ln 1399\n");
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ent = &g_entities[clientNum];
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trap_GetUserinfo(clientNum, userinfo, sizeof(userinfo));
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@ -1985,6 +1991,9 @@ void ClientDisconnect(int clientNum)
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if (level.clients[i].sess.sessionTeam == TEAM_SPECTATOR
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&& level.clients[i].sess.spectatorState == SPECTATOR_FOLLOW
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&& level.clients[i].sess.spectatorClient == clientNum) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 2049\n");
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StopFollowing(&g_entities[i]);
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}
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.168 2002/09/24 05:06:17 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
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// Revision 1.167 2002/09/07 22:40:01 jbravo
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// Added a scaling ctb respawn system. Fixed a bug that allowed players to
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// spawn before their team respawn with the team command.
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@ -468,6 +471,8 @@ void DeathmatchScoreboardMessage(gentity_t * ent)
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ent->client->sess.savedTeam != cl->sess.savedTeam)
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alive = qtrue;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[level.sortedClients[i]] == NULL) G_Printf("Ln 1399\n");
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Com_sprintf(entry, sizeof(entry), " %i %i %i %i %i %i %i %i %i %i %i %i",
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level.sortedClients[i],
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@ -1326,7 +1331,8 @@ void Cmd_FollowCycle_f(gentity_t * ent, int dir)
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}
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// JBravo: limchasecam
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if (g_gametype.integer == GT_TEAMPLAY && g_RQ3_limchasecam.integer != 0 &&
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ent->client->sess.savedTeam != level.clients[clientnum].sess.sessionTeam) {
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ent->client->sess.savedTeam != level.clients[clientnum].sess.sessionTeam && ent->client->sess.referee == 0) {
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G_Printf("SavedTeam = (%d)\n",ent->client->sess.savedTeam);
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continue;
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}
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// this is good, we can use it
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@ -1515,6 +1521,9 @@ void G_Say(gentity_t * ent, gentity_t * target, int mode, const char *chatText)
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// send it to all the apropriate clients
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for (j = 0; j < level.maxclients; j++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[j] == NULL) G_Printf("Ln 1532\n");
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other = &g_entities[j];
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G_SayTo(ent, other, mode, color, name, text);
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}
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@ -1585,6 +1594,8 @@ static void Cmd_Tell_f(gentity_t * ent)
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if (targetNum < 0 || targetNum >= level.maxclients) {
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return;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[targetNum] == NULL) G_Printf("Ln 1608\n");
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target = &g_entities[targetNum];
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if (!target || !target->inuse || !target->client) {
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@ -1657,6 +1668,9 @@ void G_Voice(gentity_t * ent, gentity_t * target, int mode, const char *id, qboo
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}
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// send it to all the apropriate clients
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for (j = 0; j < level.maxclients; j++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[j] == NULL) G_Printf("Ln 1682\n");
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other = &g_entities[j];
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G_VoiceTo(ent, other, mode, id, voiceonly);
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}
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if (targetNum < 0 || targetNum >= level.maxclients) {
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return;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[targetNum] == NULL) G_Printf("Ln 1733\n");
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target = &g_entities[targetNum];
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if (!target || !target->inuse || !target->client) {
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@ -1824,6 +1840,9 @@ void Cmd_GameCommand_f(gentity_t * ent)
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if (order < 0 || order > sizeof(gc_orders) / sizeof(char *)) {
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return;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[player] == NULL) G_Printf("Ln 1854\n");
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G_Say(ent, &g_entities[player], SAY_TELL, gc_orders[order]);
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G_Say(ent, ent, SAY_TELL, gc_orders[order]);
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}
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.126 2002/09/24 05:06:17 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
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// Revision 1.125 2002/09/02 02:21:13 niceass
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// removed spherical head detection
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//
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} else {
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if (g_RQ3_showOwnKills.integer == 0) {
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 0693\n");
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other = &g_entities[i];
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if (!other->inuse || !other->client)
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continue;
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}
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} else {
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 1399\n");
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other = &g_entities[i];
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if (!other->inuse || !other->client)
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continue;
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@ -2424,6 +2433,9 @@ qboolean G_RadiusDamage(vec3_t origin, gentity_t * attacker, float damage, float
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numListedEntities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES);
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for (e = 0; e < numListedEntities; e++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[entityList[e]] == NULL) G_Printf("Ln 2499\n");
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ent = &g_entities[entityList[e]];
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if (ent == ignore)
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.119 2002/09/24 05:06:17 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
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// Revision 1.118 2002/09/10 14:14:20 makro
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// no message
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//
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@ -1018,6 +1021,9 @@ void G_InitGame(int levelTime, int randomSeed, int restart)
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// set client fields on player ents
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 0994\n");
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g_entities[i].client = level.clients + i;
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}
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@ -1234,6 +1240,10 @@ void AddTournamentPlayer(void)
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level.warmupTime = -1;
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//Blaze: Prit out some Debug info
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if (&g_entities[nextInLine - level.clients] == NULL) G_Printf("Ln 1214\n");
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// set them to free-for-all team
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SetTeam(&g_entities[nextInLine - level.clients], "f");
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}
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@ -1258,6 +1268,10 @@ void RemoveTournamentLoser(void)
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if (level.clients[clientNum].pers.connected != CON_CONNECTED) {
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return;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[clientNum] == NULL) G_Printf("Ln 1241\n");
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// make them a spectator
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SetTeam(&g_entities[clientNum], "s");
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}
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@ -1280,6 +1294,9 @@ void RemoveTournamentWinner(void)
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if (level.clients[clientNum].pers.connected != CON_CONNECTED) {
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return;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[clientNum] == NULL) G_Printf("Ln 1241\n");
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// make them a spectator
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SetTeam(&g_entities[clientNum], "s");
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}
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@ -1396,6 +1413,8 @@ void CalculateRanks(void)
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if (g_gametype.integer >= GT_TEAM) {
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if (level.clients[i].pers.connected == CON_CONNECTED) {
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level.numPlayingClients++;
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 1386\n");
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if (!(g_entities[i].r.svFlags & SVF_BOT)) {
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level.numVotingClients++;
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}
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@ -1412,6 +1431,8 @@ void CalculateRanks(void)
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// decide if this should be auto-followed
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if (level.clients[i].pers.connected == CON_CONNECTED) {
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level.numPlayingClients++;
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 1241\n");
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if (!(g_entities[i].r.svFlags & SVF_BOT)) {
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level.numVotingClients++;
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if (level.clients[i].sess.sessionTeam == TEAM_RED)
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@ -1809,7 +1830,9 @@ void LogExit(const char *string)
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G_LogPrintf("score: %i ping: %i client: %i %s\n", cl->ps.persistant[PERS_SCORE], ping,
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level.sortedClients[i], cl->pers.netname);
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//Blaze: Prit out some Debug info
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if (&g_entities[cl - level.clients] == NULL) G_Printf("Ln 1792\n");
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// Don't print bot statistics
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if (g_RQ3_statLog.integer && !(g_entities[cl - level.clients].r.svFlags & SVF_BOT)) {
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// Elder: Statistics tracking for server
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@ -1936,6 +1959,9 @@ void CheckIntermissionExit(void)
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if (cl->pers.connected != CON_CONNECTED) {
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continue;
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}
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//Blaze: Prit out some Debug info
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if (&g_entities[cl->ps.clientNum] == NULL) G_Printf("Ln 1925\n");
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if (g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) {
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continue;
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}
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@ -2341,6 +2367,8 @@ void CheckTeamLeader(int team)
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for (i = 0; i < level.maxclients; i++) {
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if (level.clients[i].sess.sessionTeam != team)
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continue;
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 2333\n");
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if (!(g_entities[i].r.svFlags & SVF_BOT)) {
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level.clients[i].sess.teamLeader = qtrue;
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break;
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@ -26,6 +26,8 @@ int getNumberOfRefs() {
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int i,count;
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count = 0;
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 0030\n");
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ent = &g_entities[i];
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if (!ent->inuse)
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continue;
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@ -41,6 +43,8 @@ gentity_t *getEntByName(char *name)
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int i;
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 0047\n");
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ent = &g_entities[i];
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if (!ent->inuse)
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continue;
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@ -56,6 +60,8 @@ qboolean checkCaptain(team_t team)
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int i;
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 0059\n");
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ent = &g_entities[i];
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if (!ent->inuse)
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continue;
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@ -377,6 +383,8 @@ void MM_ClearScores(qboolean clearTeamFlags)
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int i;
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for (i = 0; i < level.maxclients; i++) {
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//Blaze: Prit out some Debug info
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if (&g_entities[i] == NULL) G_Printf("Ln 1241\n");
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ent = &g_entities[i];
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if (!ent->inuse)
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continue;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.138 2002/09/24 05:06:17 blaze
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// fixed spectating so ref\'s can now use all the chasecam modes.
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//
|
||||
// Revision 1.137 2002/09/09 02:26:55 niceass
|
||||
// enabled drop case
|
||||
//
|
||||
|
@ -993,7 +996,7 @@ void SpawnPlayers()
|
|||
client->sess.teamSpawn = qfalse;
|
||||
}
|
||||
// JBravo: lets make those pesky subs follow live players.
|
||||
if (g_RQ3_limchasecam.integer != 0 && g_RQ3_matchmode.integer) {
|
||||
if (g_RQ3_limchasecam.integer != 0 && g_RQ3_matchmode.integer ) {
|
||||
for (i = 0; i < level.maxclients; i++) {
|
||||
player = &g_entities[i];
|
||||
if (!player->inuse || !player->client)
|
||||
|
@ -1397,7 +1400,7 @@ void MakeSpectator(gentity_t * ent)
|
|||
}
|
||||
if (ent->r.svFlags & SVF_BOT)
|
||||
client->sess.spectatorState = SPECTATOR_FREE;
|
||||
else if (g_RQ3_limchasecam.integer != 0) {
|
||||
else if (g_RQ3_limchasecam.integer != 0 ) {
|
||||
if (OKtoFollow(ent - g_entities)) {
|
||||
client->sess.spectatorState = SPECTATOR_FOLLOW;
|
||||
client->specMode = SPECTATOR_FOLLOW;
|
||||
|
@ -1439,12 +1442,17 @@ qboolean OKtoFollow(int clientnum)
|
|||
if (level.clients[i].sess.sessionTeam == TEAM_SPECTATOR) {
|
||||
continue;
|
||||
}
|
||||
if (level.clients[clientnum].sess.referee == 1 && level.clients[clientnum].sess.savedTeam == TEAM_SPECTATOR) {
|
||||
x++;
|
||||
}
|
||||
if (g_gametype.integer == GT_TEAMPLAY && g_RQ3_limchasecam.integer != 0 &&
|
||||
level.clients[i].sess.sessionTeam != level.clients[clientnum].sess.savedTeam) {
|
||||
continue;
|
||||
}
|
||||
|
||||
x++;
|
||||
};
|
||||
|
||||
if (x > 0) {
|
||||
return qtrue;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.82 2002/09/24 05:06:17 blaze
|
||||
// fixed spectating so ref\'s can now use all the chasecam modes.
|
||||
//
|
||||
// Revision 1.81 2002/09/08 03:31:36 niceass
|
||||
// accuracy improved
|
||||
//
|
||||
|
@ -1766,7 +1769,6 @@ void CalcMuzzlePoint(gentity_t * ent, vec3_t forward, vec3_t right, vec3_t up, v
|
|||
muzzlePoint[2] += ent->client->ps.viewheight;
|
||||
VectorMA(muzzlePoint, 14, forward, muzzlePoint);
|
||||
// snap to integer coordinates for more efficient network bandwidth usage
|
||||
// SnapVector(muzzlePoint);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1783,7 +1785,6 @@ void CalcMuzzlePointOrigin(gentity_t * ent, vec3_t origin, vec3_t forward, vec3_
|
|||
muzzlePoint[2] += ent->client->ps.viewheight;
|
||||
VectorMA(muzzlePoint, 14, forward, muzzlePoint);
|
||||
// snap to integer coordinates for more efficient network bandwidth usage
|
||||
// SnapVector(muzzlePoint);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue