diff --git a/reaction/game/g_combat.c b/reaction/game/g_combat.c index 8f3fd3a0..5b71caa2 100644 --- a/reaction/game/g_combat.c +++ b/reaction/game/g_combat.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.69 2002/05/10 07:47:23 jbravo +// Forgot grenade obits +// // Revision 1.68 2002/05/10 04:06:27 jbravo // Added Ignore // @@ -899,6 +902,14 @@ void PrintDeathMessage (gentity_t *target, gentity_t *attacker, int location, in Q_strncpyz (message2, "'s sawed off shotgun", sizeof(message2)); } break; + case MOD_GRENADE: + Q_strncpyz (message, " ate", sizeof(message)); + Q_strncpyz (message2, "'s grenade", sizeof(message2)); + break; + case MOD_GRENADE_SPLASH: + Q_strncpyz (message, " was shredded by", sizeof(message)); + Q_strncpyz (message2, "'s shrapnel", sizeof(message2)); + break; case MOD_SNIPER: switch (location) { case LOC_HDAM: @@ -1037,7 +1048,7 @@ void PrintDeathMessage (gentity_t *target, gentity_t *attacker, int location, in } break; default: - Q_strncpyz (message, " died by some unknown method. TELL THIS TO JB!!!", sizeof(message)); + Com_sprintf (message, sizeof(message), "died via unhandled MOD %i. Report this to JBravo", meansOfDeath); } Com_sprintf (death_msg, sizeof(death_msg), "%s%s %s%s\n", target->client->pers.netname, message, attacker->client->pers.netname, message2);