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Bug fixed: when you had the bandolier, 2 or 3 clips for the pistol and already had akimbo, if you picked up another pistol, no ammo extra clips would be given for the pistol.
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1 changed files with 2 additions and 2 deletions
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@ -330,14 +330,14 @@ int Pickup_Weapon(gentity_t * ent, gentity_t * other, int bandolierFactor)
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//Elder: special case
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//Someone can optimize this code later, but for now, it works.
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if (!(other->client->ps.stats[STAT_WEAPONS] & (1 << WP_AKIMBO))) {
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trap_SendServerCommand(other - g_entities, va("print \"[skipnotify]Picked up " RQ3_AKIMBO_NAME "^7\n\""));
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trap_SendServerCommand(other - g_entities, va("print \"[skipnotify]Picked up " RQ3_PISTOL_NAME "^7\n\""));
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other->client->ps.stats[STAT_WEAPONS] |= (1 << WP_AKIMBO);
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other->client->ps.ammo[WP_AKIMBO] = other->client->ps.ammo[WP_PISTOL] + RQ3_PISTOL_AMMO;
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//Elder: always reset back to full clip like Action if first pistol picked up
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ammotoadd = RQ3_PISTOL_AMMO;
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}
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//Elder: Already have akimbo - technically should have pistol
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else if (other->client->numClips[WP_PISTOL] < 2) {
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else if (other->client->numClips[WP_PISTOL] < 2 * bandolierFactor) {
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//give an extra clip - make < 2 + 2 * hasBandolier(0/1) or something for bando when it's in
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trap_SendServerCommand(other - g_entities, va("print \"[skipnotify]Picked up an extra clip^7\n\""));
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other->client->numClips[WP_PISTOL]++;
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