Bug fixed: when you had the bandolier, 2 or 3 clips for the pistol and already had akimbo, if you picked up another pistol, no ammo extra clips would be given for the pistol.

This commit is contained in:
Andrei Drexler 2011-03-11 07:34:54 +00:00
parent 2b35f9ec2c
commit 6f95cebb11

View file

@ -330,14 +330,14 @@ int Pickup_Weapon(gentity_t * ent, gentity_t * other, int bandolierFactor)
//Elder: special case
//Someone can optimize this code later, but for now, it works.
if (!(other->client->ps.stats[STAT_WEAPONS] & (1 << WP_AKIMBO))) {
trap_SendServerCommand(other - g_entities, va("print \"[skipnotify]Picked up " RQ3_AKIMBO_NAME "^7\n\""));
trap_SendServerCommand(other - g_entities, va("print \"[skipnotify]Picked up " RQ3_PISTOL_NAME "^7\n\""));
other->client->ps.stats[STAT_WEAPONS] |= (1 << WP_AKIMBO);
other->client->ps.ammo[WP_AKIMBO] = other->client->ps.ammo[WP_PISTOL] + RQ3_PISTOL_AMMO;
//Elder: always reset back to full clip like Action if first pistol picked up
ammotoadd = RQ3_PISTOL_AMMO;
}
//Elder: Already have akimbo - technically should have pistol
else if (other->client->numClips[WP_PISTOL] < 2) {
else if (other->client->numClips[WP_PISTOL] < 2 * bandolierFactor) {
//give an extra clip - make < 2 + 2 * hasBandolier(0/1) or something for bando when it's in
trap_SendServerCommand(other - g_entities, va("print \"[skipnotify]Picked up an extra clip^7\n\""));
other->client->numClips[WP_PISTOL]++;