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Remove bad triangles when parsing MST_TRIANGLE_SOUP surfaces.
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1 changed files with 16 additions and 2 deletions
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@ -665,7 +665,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, i
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srfTriangles_t *cv;
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srfTriangle_t *tri;
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int i, j;
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int numVerts, numTriangles;
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int numVerts, numTriangles, badTriangles;
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// get fog volume
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surf->fogIndex = LittleLong( ds->fogNum ) + 1;
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@ -715,6 +715,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, i
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}
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// copy triangles
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badTriangles = 0;
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indexes += LittleLong(ds->firstIndex);
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for(i = 0, tri = cv->triangles; i < numTriangles; i++, tri++)
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{
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@ -727,7 +728,20 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, i
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ri.Error(ERR_DROP, "Bad index in face surface");
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}
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}
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}}
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if ((tri->indexes[0] == tri->indexes[1]) || (tri->indexes[1] == tri->indexes[2]) || (tri->indexes[0] == tri->indexes[2]))
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{
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tri--;
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badTriangles++;
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}
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}
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if (badTriangles)
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{
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ri.Printf(PRINT_WARNING, "Surface has bad triangles, originally shader %s %d tris %d verts, now %d tris\n", surf->shader->name, numTriangles, numVerts, numTriangles - badTriangles);
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cv->numTriangles -= badTriangles;
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}
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}
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/*
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===============
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