Tiny weapon sound change (in order to have reverb effect applied)

This commit is contained in:
Andrei Drexler 2011-04-19 02:10:06 +00:00
parent 0619ab4a27
commit 6d65ca4c38

View file

@ -1423,7 +1423,8 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
if (cg.curSyncSound.played == qfalse) { if (cg.curSyncSound.played == qfalse) {
cg.curSyncSound.played = qtrue; cg.curSyncSound.played = qtrue;
trap_S_StartLocalSound(cg.curSyncSound.sound, CHAN_WEAPON); // Makro - no longer local in order to have reverb effect applied
trap_S_StartSound(NULL, cent->currentState.clientNum, CHAN_WEAPON, cg.curSyncSound.sound);
} }
} }
} }