mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-26 22:21:16 +00:00
Tiny weapon sound change (in order to have reverb effect applied)
This commit is contained in:
parent
0619ab4a27
commit
6d65ca4c38
1 changed files with 2 additions and 1 deletions
|
@ -1423,7 +1423,8 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
|
||||||
|
|
||||||
if (cg.curSyncSound.played == qfalse) {
|
if (cg.curSyncSound.played == qfalse) {
|
||||||
cg.curSyncSound.played = qtrue;
|
cg.curSyncSound.played = qtrue;
|
||||||
trap_S_StartLocalSound(cg.curSyncSound.sound, CHAN_WEAPON);
|
// Makro - no longer local in order to have reverb effect applied
|
||||||
|
trap_S_StartSound(NULL, cent->currentState.clientNum, CHAN_WEAPON, cg.curSyncSound.sound);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue