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Tiny weapon sound change (in order to have reverb effect applied)
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1 changed files with 2 additions and 1 deletions
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@ -1423,7 +1423,8 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
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if (cg.curSyncSound.played == qfalse) {
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if (cg.curSyncSound.played == qfalse) {
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cg.curSyncSound.played = qtrue;
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cg.curSyncSound.played = qtrue;
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trap_S_StartLocalSound(cg.curSyncSound.sound, CHAN_WEAPON);
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// Makro - no longer local in order to have reverb effect applied
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trap_S_StartSound(NULL, cent->currentState.clientNum, CHAN_WEAPON, cg.curSyncSound.sound);
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}
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}
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}
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}
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}
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}
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