mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-02 06:33:30 +00:00
Defaulting to TTI's new cops and robbers skins for team based games
This commit is contained in:
parent
5c358a6353
commit
684bf62ad5
3 changed files with 10 additions and 10 deletions
|
@ -942,8 +942,8 @@ static cvarTable_t cvarTable[] = { // bk001129
|
|||
// { &cg_RQ3_team_round_going, "cg_RQ3_team_round_going", "0", CVAR_ROM},
|
||||
{&cg_RQ3_team1name, "g_RQ3_team1name", "0", CVAR_SYSTEMINFO},
|
||||
{&cg_RQ3_team2name, "g_RQ3_team2name", "0", CVAR_SYSTEMINFO},
|
||||
{&cg_RQ3_team1model, "g_RQ3_team1model", "reactionmale/default", CVAR_SYSTEMINFO},
|
||||
{&cg_RQ3_team2model, "g_RQ3_team2model", "reactionmale/robber", CVAR_SYSTEMINFO},
|
||||
{&cg_RQ3_team1model, "g_RQ3_team1model", "reactionmale/cops", CVAR_SYSTEMINFO},
|
||||
{&cg_RQ3_team2model, "g_RQ3_team2model", "reactionmale/robbers", CVAR_SYSTEMINFO},
|
||||
{&ui_RQ3_teamCount1, "ui_RQ3_teamCount1", "0", CVAR_ROM},
|
||||
{&ui_RQ3_teamCount2, "ui_RQ3_teamCount2", "0", CVAR_ROM},
|
||||
{&ui_RQ3_numSpectators, "ui_RQ3_numSpectators", "0", CVAR_ROM},
|
||||
|
|
|
@ -1096,14 +1096,14 @@ void ClientUserinfoChanged(int clientNum)
|
|||
if (skin2) {
|
||||
*skin2++ = '\0';
|
||||
} else {
|
||||
skin2 = "default";
|
||||
skin2 = "cops";
|
||||
}
|
||||
if (RQ3_Validatemodel(model2) != -1) {
|
||||
Com_sprintf(model, sizeof(model), "%s/%s", model2, skin2);
|
||||
Com_sprintf(headModel, sizeof(headModel), "%s/%s", model2, skin2);
|
||||
} else {
|
||||
Com_sprintf(model, sizeof(model), "reactionmale/default");
|
||||
Com_sprintf(headModel, sizeof(headModel), "reactionmale/default");
|
||||
Com_sprintf(model, sizeof(model), "reactionmale/cops");
|
||||
Com_sprintf(headModel, sizeof(headModel), "reactionmale/cops");
|
||||
}
|
||||
} else {
|
||||
Q_strncpyz(model2, g_RQ3_team2model.string, sizeof(model));
|
||||
|
@ -1111,14 +1111,14 @@ void ClientUserinfoChanged(int clientNum)
|
|||
if (skin2) {
|
||||
*skin2++ = '\0';
|
||||
} else {
|
||||
skin2 = "robber";
|
||||
skin2 = "robbers";
|
||||
}
|
||||
if (RQ3_Validatemodel(model2) != -1) {
|
||||
Com_sprintf(model, sizeof(model), "%s/%s", model2, skin2);
|
||||
Com_sprintf(headModel, sizeof(headModel), "%s/%s", model2, skin2);
|
||||
} else {
|
||||
Com_sprintf(model, sizeof(model), "reactionmale/robber");
|
||||
Com_sprintf(headModel, sizeof(headModel), "reactionmale/robber");
|
||||
Com_sprintf(model, sizeof(model), "reactionmale/robbers");
|
||||
Com_sprintf(headModel, sizeof(headModel), "reactionmale/robbers");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -708,8 +708,8 @@ static cvarTable_t gameCvarTable[] = {
|
|||
{&g_RQ3_sniperup, "g_RQ3_sniperup", "0", CVAR_ARCHIVE, 0, qtrue},
|
||||
{&g_RQ3_team1name, "g_RQ3_team1name", "Cops", CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
|
||||
{&g_RQ3_team2name, "g_RQ3_team2name", "Robbers", CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
|
||||
{&g_RQ3_team1model, "g_RQ3_team1model", "reactionmale/default", CVAR_SYSTEMINFO, 0, qfalse},
|
||||
{&g_RQ3_team2model, "g_RQ3_team2model", "reactionmale/robber", CVAR_SYSTEMINFO, 0, qfalse},
|
||||
{&g_RQ3_team1model, "g_RQ3_team1model", "reactionmale/cops", CVAR_SYSTEMINFO, 0, qfalse},
|
||||
{&g_RQ3_team2model, "g_RQ3_team2model", "reactionmale/robbers", CVAR_SYSTEMINFO, 0, qfalse},
|
||||
{&g_RQ3_tpcountdown, "g_RQ3_tpcountdown", "1", CVAR_ARCHIVE, 0, qfalse},
|
||||
{&g_RQ3_showOwnKills, "g_RQ3_showOwnKills", "1", CVAR_ARCHIVE, 0, qfalse},
|
||||
{&g_RQ3_gib, "g_RQ3_gib", "1", CVAR_ARCHIVE, 0, qtrue},
|
||||
|
|
Loading…
Reference in a new issue