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Added clientNum info to the UI; made ref kick and referee ui scripts
use client nums instead of names
This commit is contained in:
parent
3fffb5e683
commit
66f9ab4b5f
3 changed files with 13 additions and 28 deletions
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@ -6,32 +6,6 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AC.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AC.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AD.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\q_math.obj
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.\Release_TA\q_shared.obj
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.\Release_TA\ui_atoms.obj
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.\Release_TA\ui_gameinfo.obj
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.\Release_TA\ui_main.obj
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.\Release_TA\ui_players.obj
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.\Release_TA\ui_shared.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2AD.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_main.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.20 2002/08/30 17:22:28 makro
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// Added clientNum info to the UI; made ref kick and referee ui scripts
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// use client nums instead of names
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//
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// Revision 1.19 2002/08/30 15:09:43 makro
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// MM UI
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//
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@ -890,6 +894,8 @@ typedef struct {
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char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
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char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
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int teamClientNums[MAX_CLIENTS];
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//Makro - added
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int clientNums[MAX_CLIENTS];
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int mapCount;
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mapInfo mapList[MAX_MAPS];
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.48 2002/08/30 17:22:29 makro
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// Added clientNum info to the UI; made ref kick and referee ui scripts
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// use client nums instead of names
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//
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// Revision 1.47 2002/08/30 15:09:43 makro
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// MM UI
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//
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@ -2391,6 +2395,7 @@ static void UI_BuildPlayerList()
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Q_strncpyz(uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey(info, "n"),
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MAX_NAME_LENGTH);
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Q_CleanStr(uiInfo.playerNames[uiInfo.playerCount]);
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uiInfo.clientNums[uiInfo.playerCount] = n;
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uiInfo.playerCount++;
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team2 = atoi(Info_ValueForKey(info, "t"));
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if (team2 == team) {
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@ -4092,13 +4097,13 @@ static void UI_RunMenuScript(char **args)
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} else if (Q_stricmp(name, "refKick") == 0) {
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if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
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trap_Cmd_ExecuteText(EXEC_APPEND,
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va("ref kick %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
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va("ref kick %i\n", uiInfo.clientNums[uiInfo.playerIndex]));
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}
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//Makro - captain command - referee
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} else if (Q_stricmp(name, "captainRef") == 0) {
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if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
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trap_Cmd_ExecuteText(EXEC_APPEND,
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va("referee %s\n", uiInfo.playerNames[uiInfo.playerIndex]));
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va("referee %i\n", uiInfo.clientNums[uiInfo.playerIndex]));
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}
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//Makro - ref login
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} else if (Q_stricmp(name, "refLogin") == 0) {
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