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IOQ3 commit 2299
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1 changed files with 2 additions and 2 deletions
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@ -1324,9 +1324,9 @@ char *ClientConnect(int clientNum, qboolean firstTime, qboolean isBot)
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}
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// if a player reconnects quickly after a disconnect, the client disconnect may never be called, thus flag can get lost in the ether
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if (ent->inuse) {
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G_LogPrintf("Forcing disconnect on active client: %i\n", ent-g_entities);
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G_LogPrintf("Forcing disconnect on active client: %i\n", clientNum);
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// so lets just fix up anything that should happen on a disconnect
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ClientDisconnect(ent-g_entities);
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ClientDisconnect(clientNum);
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}
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// they can connect
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ent->client = level.clients + clientNum;
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