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Matchmode..
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2 changed files with 48 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.43 2002/02/02 16:34:02 slicer
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// Matchmode..
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//
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// Revision 1.42 2002/01/31 02:53:28 blaze
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// err, make that playerstats command
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//
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@ -2553,6 +2556,7 @@ void Cmd_PlayerStats_f( gentity_t *ent )
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ClientCommand
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=================
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*/
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void ClientCommand( int clientNum ) {
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gentity_t *ent;
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char cmd[MAX_TOKEN_CHARS];
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@ -2654,6 +2658,10 @@ void ClientCommand( int clientNum ) {
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Cmd_SetViewpos_f( ent );
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else if (Q_stricmp (cmd, "stats") == 0)
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Cmd_Stats_f( ent );
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//Slicer: matchmode
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else if (Q_stricmp (cmd, "captain") == 0 && g_matchmode.integer)
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MM_Captain_f( ent );
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// Begin Duffman
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else if (Q_stricmp (cmd, "reload") == 0)
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{
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@ -2,6 +2,18 @@
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/* Slicer - This will work on all MatchMode Aspects..
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timers, votes, etc etc. Called on each Frame*/
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qboolean checkCaptain(team_t team) {
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gentity_t *ent;
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int i;
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for (i = 0; i < level.maxclients; i++) {
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ent = &g_entities[i];
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if (!ent->inuse)
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continue;
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if(ent->client->sess.sessionTeam == team && ent->client->pers.captain == team)
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return qtrue;
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}
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return qfalse;
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}
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void MM_RunFrame(void) {
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int fps;
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@ -15,5 +27,33 @@ void MM_RunFrame(void) {
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break;
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}
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}
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void MM_Captain_f( gentity_t *ent ) {
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if(ent->client->sess.sessionTeam == TEAM_FREE) {
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trap_SendServerCommand(ent-g_entities, "print \"You need to be on a team for that\n\"");
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return;
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}
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if(ent->client->pers.captain != TEAM_FREE) {
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if(ent->client->sess.sessionTeam == TEAM_RED) {
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level.team1ready = qfalse;
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trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain!\n\"",
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ent->client->pers.netname,"Red Team"));// Teams will have names in the future..
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}
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else {
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level.team2ready = qfalse;
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trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain!\n\"",
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ent->client->pers.netname,"Blue Team"));// Teams will have names in the future..
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}
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ent->client->pers.captain = TEAM_FREE;
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}
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if(checkCaptain(ent->client->sess.sessionTeam)) {
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trap_SendServerCommand(ent-g_entities, va("print \"Your team already has a Captain\n\""));
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return;
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}
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}
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