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typo fix
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9c52ce8f10
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1 changed files with 6 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.37 2002/07/19 04:29:18 niceass
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// typo fix
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//
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// Revision 1.36 2002/07/13 22:43:59 makro
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// Semi-working fog hull, semi-working sky portals (cgame code commented out)
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// Basically, semi-working stuff :P
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@ -394,6 +397,7 @@ qboolean G_CallSpawn(gentity_t * ent)
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G_Printf("G_CallSpawn: NULL classname\n");
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return qfalse;
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}
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//Blaze: allow for Reaction specific spawns to be used
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//Elder: map Q3DM weapons -> RQ3 weapons
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if (!strcmp(ent->classname, "weapon_gauntlet"))
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@ -446,11 +450,10 @@ qboolean G_CallSpawn(gentity_t * ent)
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else if (!strcmp(ent->classname, "RQ3weapon_grenade"))
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ent->classname = "weapon_grenade";
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// JBravo: Briefcases
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else if (!strcmp(ent->classname, "RQ3case_blaxk"))
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else if (!strcmp(ent->classname, "RQ3case_black"))
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ent->classname = "team_CTF_blueflag";
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else if (!strcmp(ent->classname, "RQ3case_silver"))
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ent->classname = "team_CTF_redflag";
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//Elder: map Q3DM ammo -> RQ3 ammo
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if (!strcmp(ent->classname, "RQ3ammo_mk23"))
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ent->classname = "ammo_mk23";
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@ -487,6 +490,7 @@ qboolean G_CallSpawn(gentity_t * ent)
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}
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} */
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//Makro - new code
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for (item = bg_itemlist + 1; item->classname; item++) {
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if (!strcmp(item->classname, ent->classname)) {
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//only spawn flags in CTF mode
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