puff added to silencer

This commit is contained in:
Bryce Hutchings 2002-08-25 03:34:11 +00:00
parent 083734b966
commit 6652930cc6
1 changed files with 15 additions and 12 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.92 2002/08/25 03:34:11 niceass
// puff added to silencer
//
// Revision 1.91 2002/07/22 06:30:12 niceass
// cleaned up the powerup code
//
@ -1623,21 +1626,21 @@ void CG_AddPlayerWeapon(refEntity_t * parent, playerState_t * ps, centity_t * ce
CG_AddWeaponWithPowerups(&silencer, cent->currentState.powerups);
/*
NiceAss: Add a puff of smoke at the end of the silencer when fired. Not alligned properly and looks bad.
if (cent->muzzleFlashTime == -1) {
localEntity_t *smoke;
vec3_t up;
// NiceAss: Add a puff of smoke at the end of the silencer when fired. Not alligned properly and looks bad.
if (cent->muzzleFlashTime == -1) {
localEntity_t *smoke;
vec3_t up;
silencerEnd[2] += 5.0f;
// Move the puff over to center on silencer end.
VectorMA(silencerEnd, 5, cg.refdef.viewaxis[1], silencerEnd);
VectorMA(silencerEnd, 5, cg.refdef.viewaxis[2], silencerEnd);
VectorSet(up, 0.0f, 0.0f, 15.0f);
smoke = CG_SmokePuff( silencerEnd, up, 0.75f, 1, 1, 1, 0.75f, 300, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
smoke->leType = LE_SCALE_FADE;
VectorSet(up, 0.0f, 0.0f, 15.0f);
smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.75f, 400, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
smoke->leType = LE_SCALE_FADE;
cent->muzzleFlashTime = 0;
}
*/
cent->muzzleFlashTime = 0;
}
}
if (ps && bg_itemlist[cg.snap->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_LASER &&