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puff added to silencer
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parent
083734b966
commit
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1 changed files with 15 additions and 12 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.92 2002/08/25 03:34:11 niceass
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// puff added to silencer
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//
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// Revision 1.91 2002/07/22 06:30:12 niceass
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// cleaned up the powerup code
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//
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@ -1623,21 +1626,21 @@ void CG_AddPlayerWeapon(refEntity_t * parent, playerState_t * ps, centity_t * ce
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CG_AddWeaponWithPowerups(&silencer, cent->currentState.powerups);
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/*
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NiceAss: Add a puff of smoke at the end of the silencer when fired. Not alligned properly and looks bad.
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if (cent->muzzleFlashTime == -1) {
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localEntity_t *smoke;
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vec3_t up;
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// NiceAss: Add a puff of smoke at the end of the silencer when fired. Not alligned properly and looks bad.
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if (cent->muzzleFlashTime == -1) {
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localEntity_t *smoke;
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vec3_t up;
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silencerEnd[2] += 5.0f;
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// Move the puff over to center on silencer end.
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VectorMA(silencerEnd, 5, cg.refdef.viewaxis[1], silencerEnd);
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VectorMA(silencerEnd, 5, cg.refdef.viewaxis[2], silencerEnd);
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VectorSet(up, 0.0f, 0.0f, 15.0f);
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smoke = CG_SmokePuff( silencerEnd, up, 0.75f, 1, 1, 1, 0.75f, 300, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
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smoke->leType = LE_SCALE_FADE;
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VectorSet(up, 0.0f, 0.0f, 15.0f);
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smoke = CG_SmokePuff( silencerEnd, up, 0.5f, 1, 1, 1, 0.75f, 400, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader );
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smoke->leType = LE_SCALE_FADE;
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cent->muzzleFlashTime = 0;
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}
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*/
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cent->muzzleFlashTime = 0;
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}
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}
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if (ps && bg_itemlist[cg.snap->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_LASER &&
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