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Fixing compiler warnings
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parent
7e830c5cdb
commit
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3 changed files with 6 additions and 5 deletions
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@ -1,3 +1,4 @@
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- Spread in automatic weapons should be reduced in 3 burst mode.
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- Updated the ioq3 base Reaction is based on to ioq3 svn version 2322
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- Scale map lights by 0.66 and sunlight by 0.33 when r_testSunlight 1
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- Offset shadowmap samples by surface normal and reenable PCF
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@ -549,7 +549,7 @@ Advance the given entity frametime seconds, stepping and sliding as appropriate
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void G_PredictPlayerStepSlideMove(gentity_t * ent, float frametime)
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{
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vec3_t start_o, start_v, down_o, down_v;
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vec3_t start_o, start_v; // down_o, down_v;
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vec3_t down, up;
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trace_t trace;
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float stepSize;
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@ -562,8 +562,8 @@ void G_PredictPlayerStepSlideMove(gentity_t * ent, float frametime)
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return;
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}
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VectorCopy(ent->s.pos.trBase, down_o);
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VectorCopy(ent->s.pos.trDelta, down_v);
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// VectorCopy(ent->s.pos.trBase, down_o);
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// VectorCopy(ent->s.pos.trDelta, down_v);
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VectorCopy(start_o, up);
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up[2] += STEPSIZE;
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@ -932,7 +932,7 @@ static void CameraSwingThink(gentity_t * ent)
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gentity_t *target;
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vec3_t forward, right;
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trace_t trace;
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vec3_t oldgoal;
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// vec3_t oldgoal;
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vec3_t angles;
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vec3_t viewangles;
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static vec3_t mins = { -4, -4, -4 };
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@ -960,7 +960,7 @@ static void CameraSwingThink(gentity_t * ent)
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ent->client->camera->swing_height = SWING_NOMINAL_HEIGHT;
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VectorCopy(target->client->ps.origin, ownerv);
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VectorCopy(ent->client->ps.origin, oldgoal);
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// VectorCopy(ent->client->ps.origin, oldgoal);
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VectorCopy(ent->client->camera->swing_last_viewangles, angles);
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angles[YAW] += ent->client->camera->swing_angle;
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