knife velocity modification (NiceAss)

This commit is contained in:
Bryce Hutchings 2001-10-29 01:28:57 +00:00
parent 78749c26ce
commit 64667320ce
1 changed files with 14 additions and 14 deletions

View File

@ -220,7 +220,7 @@ typedef enum {
//#define RQ3_AKIMBO_DELAY2 200 // one for the time to start the second shot
#define RQ3_AKIMBO_DELAY 100
#define RQ3_AKIMBO_DELAY2 300
#define RQ3_KNIFE_DELAY 800
#define RQ3_KNIFE_DELAY 800
#define RQ3_THROW_DELAY 800
#define RQ3_GRENADE_DELAY 750 // Elder: I made this up
@ -249,14 +249,14 @@ typedef enum {
//Elder: each weapon also has a different weapon switch up delay... ugh bloody hell
#define RQ3_PISTOL_ACTIVATE_DELAY 900
#define RQ3_M3_ACTIVATE_DELAY 700
#define RQ3_M3_ACTIVATE_DELAY 700
#define RQ3_M4_ACTIVATE_DELAY 1000
#define RQ3_MP5_ACTIVATE_DELAY 1000
#define RQ3_HANDCANNON_ACTIVATE_DELAY 600
#define RQ3_SSG3000_ACTIVATE_DELAY 800
#define RQ3_AKIMBO_ACTIVATE_DELAY 600
#define RQ3_KNIFE_ACTIVATE_DELAY 500
#define RQ3_THROW_ACTIVATE_DELAY 500
#define RQ3_HANDCANNON_ACTIVATE_DELAY 600
#define RQ3_SSG3000_ACTIVATE_DELAY 800
#define RQ3_AKIMBO_ACTIVATE_DELAY 600
#define RQ3_KNIFE_ACTIVATE_DELAY 500
#define RQ3_THROW_ACTIVATE_DELAY 500
#define RQ3_GRENADE_ACTIVATE_DELAY 500 //300 Elder: I made this up
//Elder: each weapon also has a different weapon switch down delay and...
@ -278,7 +278,7 @@ typedef enum {
#define GRENADE_LONG_SPEED 920
//Elder: knife throw speed - from the AQ2 source
#define THROW_SPEED 1200
#define THROW_SPEED 1100 // NiceAss: Changed to 1100 (from 1200)
//Elder: special flag needed in both games
#define FL_THROWN_KNIFE 0x00040000 // Elder: thrown knife special case
@ -322,7 +322,7 @@ typedef enum {
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
@ -469,11 +469,11 @@ typedef enum {
STAT_ARMOR, // Elder: technically we don't need this anymore
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
//STAT_MAX_HEALTH, // health / armor limit, changable by handicap
//These are RQ3-related specific stats
//These are RQ3-related specific stats
STAT_CLIPS, // Num Clips player currently has
STAT_BURST, // number of shots in burst
STAT_JUMPTIME, // Blaze: Double jump
@ -484,7 +484,7 @@ typedef enum {
//STAT_STREAK, // Elder: wasteful stat -- only used on server-side ATM
} statIndex_t;
//STAT_RQ3 stat info
//STAT_RQ3 stat info
#define RQ3_LEGDAMAGE 1 //If this bit is set, the player has leg damage
#define RQ3_BANDAGE_NEED 2
#define RQ3_BANDAGE_WORK 4
@ -786,7 +786,7 @@ typedef enum {
EV_RELOAD_WEAPON0, // Elder: reload weapon sounds
EV_RELOAD_WEAPON1, // Elder: reload weapon sounds
EV_RELOAD_WEAPON2, // Elder: reload weapon sounds
EV_USE_ITEM0,
EV_USE_ITEM1,
EV_USE_ITEM2,
@ -1014,7 +1014,7 @@ typedef enum {
//team task
typedef enum {
TEAMTASK_NONE,
TEAMTASK_OFFENSE,
TEAMTASK_OFFENSE,
TEAMTASK_DEFENSE,
TEAMTASK_PATROL,
TEAMTASK_FOLLOW,