From 64667320ceae06d0fd6feac97d835fdc1680daaf Mon Sep 17 00:00:00 2001 From: Bryce Hutchings Date: Mon, 29 Oct 2001 01:28:57 +0000 Subject: [PATCH] knife velocity modification (NiceAss) --- reaction/game/bg_public.h | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/reaction/game/bg_public.h b/reaction/game/bg_public.h index 5d9734bd..ac43cbc5 100644 --- a/reaction/game/bg_public.h +++ b/reaction/game/bg_public.h @@ -220,7 +220,7 @@ typedef enum { //#define RQ3_AKIMBO_DELAY2 200 // one for the time to start the second shot #define RQ3_AKIMBO_DELAY 100 #define RQ3_AKIMBO_DELAY2 300 -#define RQ3_KNIFE_DELAY 800 +#define RQ3_KNIFE_DELAY 800 #define RQ3_THROW_DELAY 800 #define RQ3_GRENADE_DELAY 750 // Elder: I made this up @@ -249,14 +249,14 @@ typedef enum { //Elder: each weapon also has a different weapon switch up delay... ugh bloody hell #define RQ3_PISTOL_ACTIVATE_DELAY 900 -#define RQ3_M3_ACTIVATE_DELAY 700 +#define RQ3_M3_ACTIVATE_DELAY 700 #define RQ3_M4_ACTIVATE_DELAY 1000 #define RQ3_MP5_ACTIVATE_DELAY 1000 -#define RQ3_HANDCANNON_ACTIVATE_DELAY 600 -#define RQ3_SSG3000_ACTIVATE_DELAY 800 -#define RQ3_AKIMBO_ACTIVATE_DELAY 600 -#define RQ3_KNIFE_ACTIVATE_DELAY 500 -#define RQ3_THROW_ACTIVATE_DELAY 500 +#define RQ3_HANDCANNON_ACTIVATE_DELAY 600 +#define RQ3_SSG3000_ACTIVATE_DELAY 800 +#define RQ3_AKIMBO_ACTIVATE_DELAY 600 +#define RQ3_KNIFE_ACTIVATE_DELAY 500 +#define RQ3_THROW_ACTIVATE_DELAY 500 #define RQ3_GRENADE_ACTIVATE_DELAY 500 //300 Elder: I made this up //Elder: each weapon also has a different weapon switch down delay and... @@ -278,7 +278,7 @@ typedef enum { #define GRENADE_LONG_SPEED 920 //Elder: knife throw speed - from the AQ2 source -#define THROW_SPEED 1200 +#define THROW_SPEED 1100 // NiceAss: Changed to 1100 (from 1200) //Elder: special flag needed in both games #define FL_THROWN_KNIFE 0x00040000 // Elder: thrown knife special case @@ -322,7 +322,7 @@ typedef enum { #define CS_SOUNDS (CS_MODELS+MAX_MODELS) #define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS) #define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS) -#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS) +#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS) #define CS_MAX (CS_PARTICLES+MAX_LOCATIONS) @@ -469,11 +469,11 @@ typedef enum { STAT_ARMOR, // Elder: technically we don't need this anymore STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?) - + STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?) //STAT_MAX_HEALTH, // health / armor limit, changable by handicap - //These are RQ3-related specific stats + //These are RQ3-related specific stats STAT_CLIPS, // Num Clips player currently has STAT_BURST, // number of shots in burst STAT_JUMPTIME, // Blaze: Double jump @@ -484,7 +484,7 @@ typedef enum { //STAT_STREAK, // Elder: wasteful stat -- only used on server-side ATM } statIndex_t; -//STAT_RQ3 stat info +//STAT_RQ3 stat info #define RQ3_LEGDAMAGE 1 //If this bit is set, the player has leg damage #define RQ3_BANDAGE_NEED 2 #define RQ3_BANDAGE_WORK 4 @@ -786,7 +786,7 @@ typedef enum { EV_RELOAD_WEAPON0, // Elder: reload weapon sounds EV_RELOAD_WEAPON1, // Elder: reload weapon sounds EV_RELOAD_WEAPON2, // Elder: reload weapon sounds - + EV_USE_ITEM0, EV_USE_ITEM1, EV_USE_ITEM2, @@ -1014,7 +1014,7 @@ typedef enum { //team task typedef enum { TEAMTASK_NONE, - TEAMTASK_OFFENSE, + TEAMTASK_OFFENSE, TEAMTASK_DEFENSE, TEAMTASK_PATROL, TEAMTASK_FOLLOW,