Saving persistant and other data on some events..

This commit is contained in:
Daniel Simoes 2002-02-10 21:21:23 +00:00
parent 2950d7d590
commit 644fd07f42
6 changed files with 40 additions and 16 deletions

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.52 2002/02/10 21:21:22 slicer
// Saving persistant and other data on some events..
//
// Revision 1.51 2002/02/10 18:38:42 jbravo
// Added new SPECTATOR_ZCAM spec mode.
//
@ -1533,7 +1536,8 @@ SpectatorClientEndFrame
*/
void SpectatorClientEndFrame( gentity_t *ent ) {
gclient_t *cl;
int savedPing, savedScore,savedFlags;
int savedPing, savedFlags,i;
int savedPers[MAX_PERSISTANT];
// if we are doing a chase cam or a remote view, grab the latest info
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
@ -1553,18 +1557,21 @@ void SpectatorClientEndFrame( gentity_t *ent ) {
flags = (cl->ps.eFlags & ~(EF_VOTED | EF_TEAMVOTED)) | (ent->client->ps.eFlags & (EF_VOTED | EF_TEAMVOTED));
// JBravo: saving score and ping to fix the scoreboard
savedPing = ent->client->ps.ping;
savedScore = ent->client->ps.persistant[PERS_SCORE];
//Slicer saving pm_flags
//Slicer saving pm_flags & pers
savedFlags = ent->client->ps.pm_flags;
for (i = 0 ; i < MAX_PERSISTANT ; i++)
savedPers[i] = ent->client->ps.persistant[i];
//This will make the spectator get the client's stuff
ent->client->ps = cl->ps;
//Reposting score and ping..
if(g_gametype.integer == GT_TEAMPLAY) {
for (i = 0 ; i < MAX_PERSISTANT ; i++)
ent->client->ps.persistant[i] = savedPers[i];
ent->client->ps.ping = savedPing;
ent->client->ps.persistant[PERS_SCORE] = savedScore;
//Slicer reposting pmflags
ent->client->ps.pm_flags = savedFlags;
}
// ent->client->ps.persistant[PERS_SCORE] = ent->client->savedpersistant[PERS_SCORE];
ent->client->ps.pm_flags |= PMF_FOLLOW;
ent->client->ps.eFlags = flags;
return;

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.37 2002/02/10 21:21:22 slicer
// Saving persistant and other data on some events..
//
// Revision 1.36 2002/02/10 16:26:55 jbravo
// Attempting to intergrate zcam better into rq3 and a fix for lights.wav
//
@ -1132,7 +1135,8 @@ void ClientBegin( int clientNum ) {
gentity_t *ent;
gclient_t *client;
int flags;
int savedPing,savedScore;
int savedPing,i;
int savedPers[MAX_PERSISTANT];
ent = g_entities + clientNum;
@ -1153,11 +1157,11 @@ void ClientBegin( int clientNum ) {
client->pers.sub = TEAM_FREE;
}
//Slicer: Saving score and ping
//Slicer: Saving persistant and ping
savedPing = client->ps.ping;
savedScore = client->ps.persistant[PERS_SCORE];
for ( i = 0 ; i < MAX_PERSISTANT ; i++ )
savedPers[i] = client->ps.persistant[i];
client->pers.connected = CON_CONNECTED;
client->pers.enterTime = level.time;
@ -1175,7 +1179,8 @@ void ClientBegin( int clientNum ) {
//Slicer: Repost score and ping
if(g_gametype.integer == GT_TEAMPLAY) {
client->ps.ping = savedPing;
client->ps.persistant[PERS_SCORE] = savedScore;
for ( i = 0 ; i < MAX_PERSISTANT ; i++ )
client->ps.persistant[i] = savedPers[i];
}
// locate ent at a spawn point
ClientSpawn( ent );
@ -1336,7 +1341,7 @@ void ClientSpawn(gentity_t *ent) {
for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) {
persistant[i] = client->ps.persistant[i];
savedpers[i] = client->savedpersistant[i];
// savedpers[i] = client->savedpersistant[i];
}
eventSequence = client->ps.eventSequence;
@ -1360,7 +1365,7 @@ void ClientSpawn(gentity_t *ent) {
for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) {
client->ps.persistant[i] = persistant[i];
client->savedpersistant[i] = savedpers[i];
// client->savedpersistant[i] = savedpers[i];
}
client->ps.eventSequence = eventSequence;
// increment the spawncount so the client will detect the respawn

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.42 2002/02/10 21:21:23 slicer
// Saving persistant and other data on some events..
//
// Revision 1.41 2002/02/07 23:31:22 niceass
// fixed a bug in G_Combat that assumed pointers waren't NULL (only in DLLs was it a problem)
//
@ -614,11 +617,11 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
}
// JBravo: save client->ps so spectating wont zap it.
if (g_gametype.integer == GT_TEAMPLAY) {
/* if (g_gametype.integer == GT_TEAMPLAY) {
for (i = 0 ; i < MAX_PERSISTANT ; i++) {
self->client->savedpersistant[i] = self->client->ps.persistant[i];
}
}
}*/
#ifdef MISSIONPACK
if ((self->client->ps.eFlags & EF_TICKING) && self->activator) {

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.47 2002/02/10 21:21:23 slicer
// Saving persistant and other data on some events..
//
// Revision 1.46 2002/02/10 18:38:42 jbravo
// Added new SPECTATOR_ZCAM spec mode.
//
@ -529,7 +532,7 @@ struct gclient_s {
// JBravo adding TP stuff
int teamplayWeapon;
int teamplayItem;
int savedpersistant[MAX_PERSISTANT];
// int savedpersistant[MAX_PERSISTANT];
};

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@ -85,6 +85,10 @@ set cc=call ..\compile.bat
@if errorlevel 1 goto quit
%cc% ../rxn_game.c
@if errorlevel 1 goto quit
%cc% ../zcam.c
@if errorlevel 1 goto quit
%cc% ../zcam_target.c
@if errorlevel 1 goto quit
q3asm -f ../game

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@ -36,4 +36,6 @@ g_trigger
g_utils
g_weapon
g_fileio
rxn_game
rxn_game
zcam
zcam_target