diff --git a/reaction/cgame/cg_info.c b/reaction/cgame/cg_info.c index 93a7f79f..cdfb48ca 100644 --- a/reaction/cgame/cg_info.c +++ b/reaction/cgame/cg_info.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.13 2002/03/24 21:24:51 makro +// Added a drop-shadow effect to the loading screen +// // Revision 1.12 2002/03/03 18:10:20 makro // Changed the colors for the 'loading map' screen a bit // @@ -155,7 +158,7 @@ void CG_DrawInformation( void ) { int x = 8; int y; int value; - qhandle_t levelshot; + qhandle_t levelshot, shadow; qhandle_t detail; char buf[1024]; qboolean skipdetail; @@ -166,6 +169,7 @@ void CG_DrawInformation( void ) { sysInfo = CG_ConfigString( CS_SYSTEMINFO ); s = Info_ValueForKey( info, "mapname" ); + shadow = trap_R_RegisterShaderNoMip("ui/assets/rq3-main-shadow-1.tga"); levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) ); if ( !levelshot ) { //Elder: changed @@ -189,6 +193,8 @@ void CG_DrawInformation( void ) { CG_FillRect( 0, 426, SCREEN_WIDTH, 54, colorBlack); CG_FillRect( 0, 56, SCREEN_WIDTH, 2, colorMdGrey); CG_FillRect( 0, 426, SCREEN_WIDTH, 2, colorMdGrey); + //Makro - shadow + CG_DrawPic( 0, 58, 640, 12, shadow ); //Elder: mapname UI_DrawProportionalString(x, 26, s, UI_LEFT|UI_DROPSHADOW, colorDkGrey);