Cleaning house

This commit is contained in:
Richard Allen 2012-03-18 03:26:43 +00:00
parent 608b8296b7
commit 608f518903
2 changed files with 0 additions and 707 deletions

View file

@ -1,354 +0,0 @@
#
# Quake3 Unix Makefile
#
# GNU Make required
#
# --Makefile variables--
MOUNT_DIR=.
ifndef Q3A_DIR
Q3A_DIR=/home/ra/.q3a
endif
MOD_DIR=reaction
# --object list--
GOBJ = \
$(GDIRNAME)/g_main.o \
$(GDIRNAME)/bg_misc.o \
$(GDIRNAME)/bg_pmove.o \
$(GDIRNAME)/bg_slidemove.o \
$(GDIRNAME)/q_math.o \
$(GDIRNAME)/q_shared.o \
$(GDIRNAME)/ai_dmnet.o \
$(GDIRNAME)/ai_dmq3.o \
$(GDIRNAME)/ai_main.o \
$(GDIRNAME)/ai_chat.o \
$(GDIRNAME)/ai_cmd.o \
$(GDIRNAME)/ai_team.o \
$(GDIRNAME)/g_active.o \
$(GDIRNAME)/g_arenas.o \
$(GDIRNAME)/g_bot.o \
$(GDIRNAME)/g_client.o \
$(GDIRNAME)/g_cmds.o \
$(GDIRNAME)/g_combat.o \
$(GDIRNAME)/g_items.o \
$(GDIRNAME)/g_mem.o \
$(GDIRNAME)/g_misc.o \
$(GDIRNAME)/g_missile.o \
$(GDIRNAME)/g_mover.o \
$(GDIRNAME)/g_session.o \
$(GDIRNAME)/g_spawn.o \
$(GDIRNAME)/g_svcmds.o \
$(GDIRNAME)/g_target.o \
$(GDIRNAME)/g_team.o \
$(GDIRNAME)/g_trigger.o \
$(GDIRNAME)/g_utils.o \
$(GDIRNAME)/g_weapon.o \
$(GDIRNAME)/g_fileio.o \
$(GDIRNAME)/ai_vcmd.o \
$(GDIRNAME)/rxn_game.o \
$(GDIRNAME)/g_teamplay.o \
$(GDIRNAME)/g_matchmode.o \
$(GDIRNAME)/g_unlagged.o \
$(GDIRNAME)/g_scripts.o \
$(GDIRNAME)/g_parser.o \
$(GDIRNAME)/zcam.o \
$(GDIRNAME)/zcam_target.o
CGOBJ = \
$(CGDIRNAME)/cg_main.o \
$(GDIRNAME)/bg_misc.o \
$(GDIRNAME)/bg_pmove.o \
$(GDIRNAME)/bg_slidemove.o \
$(GDIRNAME)/q_math.o \
$(GDIRNAME)/q_shared.o \
$(CGDIRNAME)/cg_consolecmds.o \
$(CGDIRNAME)/cg_draw.o \
$(CGDIRNAME)/cg_drawtools.o \
$(CGDIRNAME)/cg_effects.o \
$(CGDIRNAME)/cg_ents.o \
$(CGDIRNAME)/cg_event.o \
$(CGDIRNAME)/cg_info.o \
$(CGDIRNAME)/cg_localents.o \
$(CGDIRNAME)/cg_marks.o \
$(CGDIRNAME)/cg_players.o \
$(CGDIRNAME)/cg_playerstate.o \
$(CGDIRNAME)/cg_predict.o \
$(CGDIRNAME)/cg_scoreboard.o \
$(CGDIRNAME)/cg_servercmds.o \
$(CGDIRNAME)/cg_snapshot.o \
$(CGDIRNAME)/cg_view.o \
$(CGDIRNAME)/cg_atmospheric.o \
$(CGDIRNAME)/cg_unlagged.o \
$(CGDIRNAME)/cg_weapons.o
UIOBJ = \
$(UIDIRNAME)/ui_main.o \
$(GDIRNAME)/bg_misc.o \
$(GDIRNAME)/q_math.o \
$(GDIRNAME)/q_shared.o \
$(UIDIRNAME)/ui_gameinfo.o \
$(UIDIRNAME)/ui_atoms.o \
$(UIDIRNAME)/ui_players.o \
$(UIDIRNAME)/ui_shared.o \
$(UIDIRNAME)/ui_util.o
# --You shouldn't have to touch anything below here--
# --general variables--
PLATFORM=$(shell uname|tr A-Z a-z)
PLATFORM_RELEASE=$(shell uname -r)
BD=debug$(ARCH)$(GLIBC)
BR=release$(ARCH)$(GLIBC)
BQ=qvm
GDIRNAME=game
CGDIRNAME=cgame
UIDIRNAME=ui
GDIR=$(MOUNT_DIR)/$(GDIRNAME)
CGDIR=$(MOUNT_DIR)/$(CGDIRNAME)
UIDIR=$(MOUNT_DIR)/$(UIDIRNAME)
# --gcc config--
ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
GLIBC=-glibc
else
GLIBC=
endif #libc6 test
ifneq (,$(findstring alpha,$(shell uname -m)))
ARCH=axp
RPMARCH=alpha
VENDOR=dec
else #default to i386
ARCH=i386
RPMARCH=i386
VENDOR=unknown
endif #alpha test
BASE_CFLAGS=-pipe
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -pg -Wall
DEPEND_CFLAGS= -MM
ifeq ($(ARCH),axp)
CC=pgcc
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
else
NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc
CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo gcc; fi )
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -mcpu=pentiumpro -march=pentium -fomit-frame-pointer -pipe -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -fno-strict-aliasing -fstrength-reduce
endif
LIBEXT=a
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
ARFLAGS=ar rv
RANLIB=ranlib
THREAD_LDFLAGS=-lpthread
LDFLAGS=-ldl -lm
SED=sed
# --qvm building config--
LCC=q3lcc
LCC_FLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-O2
LCC_INCLUDES=-I$(CGDIR) -I$(GDIR) -I$(UIDIR)
Q3ASM=q3asm
Q3ASM_FLAGS=
# --main targets--
#all: release debug qvm
all: qvm
release: ctags makedirs $(BR)/cgame$(ARCH).$(SHLIBEXT) $(BR)/qagame$(ARCH).$(SHLIBEXT) $(BR)/ui$(ARCH).$(SHLIBEXT)
debug: ctags makedirs $(BD)/cgame$(ARCH).$(SHLIBEXT) $(BD)/qagame$(ARCH).$(SHLIBEXT) $(BD)/ui$(ARCH).$(SHLIBEXT)
qvm: ctags makedirs $(BQ)/cgame.qvm $(BQ)/qagame.qvm $(BQ)/ui.qvm
makedirs:
@if [ ! -d $(BR) ];then mkdir $(BR);fi
@if [ ! -d $(BR)/$(GDIRNAME) ];then mkdir $(BR)/$(GDIRNAME);fi
@if [ ! -d $(BR)/$(CGDIRNAME) ];then mkdir $(BR)/$(CGDIRNAME);fi
@if [ ! -d $(BR)/$(UIDIRNAME) ];then mkdir $(BR)/$(UIDIRNAME);fi
@if [ ! -d $(BD) ];then mkdir $(BD);fi
@if [ ! -d $(BD)/$(GDIRNAME) ];then mkdir $(BD)/$(GDIRNAME);fi
@if [ ! -d $(BD)/$(CGDIRNAME) ];then mkdir $(BD)/$(CGDIRNAME);fi
@if [ ! -d $(BD)/$(UIDIRNAME) ];then mkdir $(BD)/$(UIDIRNAME);fi
@if [ ! -d $(BQ) ];then mkdir $(BQ);fi
@if [ ! -d $(BQ)/$(GDIRNAME) ];then mkdir $(BQ)/$(GDIRNAME);fi
@if [ ! -d $(BQ)/$(CGDIRNAME) ];then mkdir $(BQ)/$(CGDIRNAME);fi
@if [ ! -d $(BQ)/$(UIDIRNAME) ];then mkdir $(BQ)/$(UIDIRNAME);fi
ctags:
# ctags -f tags -R *
# --object lists for each build type--
GQVMOBJ = $(GOBJ:%.o=$(BQ)/%.asm)
GROBJ = $(GOBJ:%.o=$(BR)/%.o) $(BR)/$(GDIRNAME)/g_syscalls.o
GDOBJ = $(GOBJ:%.o=$(BD)/%.o) $(BD)/$(GDIRNAME)/g_syscalls.o
CGQVMOBJ = $(CGOBJ:%.o=$(BQ)/%.asm)
CGROBJ = $(CGOBJ:%.o=$(BR)/%.o) $(BR)/$(CGDIRNAME)/cg_syscalls.o
CGDOBJ = $(CGOBJ:%.o=$(BD)/%.o) $(BD)/$(CGDIRNAME)/cg_syscalls.o
UIQVMOBJ = $(UIOBJ:%.o=$(BQ)/%.asm)
UIROBJ = $(UIOBJ:%.o=$(BR)/%.o) $(BR)/$(UIDIRNAME)/ui_syscalls.o
UIDOBJ = $(UIOBJ:%.o=$(BD)/%.o) $(BD)/$(UIDIRNAME)/ui_syscalls.o
# --rules for the shared objects--
#release qagamei386.so
$(BR)/qagame$(ARCH).$(SHLIBEXT) : $(GROBJ)
$(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GROBJ)
#debug qagamei386.so
$(BD)/qagame$(ARCH).$(SHLIBEXT) : $(GDOBJ)
$(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GDOBJ)
#qvm qagame.qvm
$(BQ)/qagame.qvm : $(GQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm
$(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(GQVMOBJ) $(GDIR)/g_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm
#release cgamei386.so
$(BR)/cgame$(ARCH).$(SHLIBEXT) : $(CGROBJ)
$(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGROBJ)
#debug cgamei386.so
$(BD)/cgame$(ARCH).$(SHLIBEXT) : $(CGDOBJ)
$(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGDOBJ)
#qvm cgame.qvm
$(BQ)/cgame.qvm : $(CGQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm
$(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(CGQVMOBJ) $(CGDIR)/cg_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm
#release uii386.so
$(BR)/ui$(ARCH).$(SHLIBEXT) : $(UIROBJ)
$(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIROBJ)
#debug cgamei386.so
$(BD)/ui$(ARCH).$(SHLIBEXT) : $(UIDOBJ)
$(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIDOBJ)
#qvm ui.qvm
$(BQ)/ui.qvm: $(UIQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm
$(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(UIQVMOBJ) $(UIDIR)/ui_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm
# --rules for the objects--
#release g_*.o
$(BR)/$(GDIRNAME)/%.o: $(GDIR)/%.c
$(CC) $(RELEASE_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
#debug g_*.o
$(BD)/$(GDIRNAME)/%.o: $(GDIR)/%.c
$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
#qvm g_*.asm
$(BQ)/$(GDIRNAME)/%.asm: $(GDIR)/%.c
$(LCC) $(LCC_FLAGS) $(LCC_INCLUDES) -o $@ $<
#release cg_*.o
$(BR)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c
$(CC) $(RELEASE_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
#debug cg_*.o
$(BD)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c
$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
#qvm cg_*.asm
$(BQ)/$(CGDIRNAME)/%.asm: $(CGDIR)/%.c
$(LCC) $(LCC_FLAGS) $(LCC_INCLUDES) -o $@ $<
#release ui_*.o
$(BR)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c
$(CC) $(RELEASE_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
#debug ui_*.o
$(BD)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c
$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
#qvm ui_*.asm
$(BQ)/$(UIDIRNAME)/%.asm: $(UIDIR)/%.c
$(LCC) $(LCC_FLAGS) $(LCC_INCLUDES) -o $@ $<
# --cleaning rules--
clean:clean-debug clean-release clean-qvm
clean-debug:
rm -f $(BD)/$(GDIRNAME)/*.o
rm -f $(BD)/$(CGDIRNAME)/*.o
rm -f $(BD)/$(UIDIRNAME)/*.o
clean-release:
rm -f $(BR)/$(GDIRNAME)/*.o
rm -f $(BR)/$(CGDIRNAME)/*.o
rm -f $(BR)/$(UIDIRNAME)/*.o
clean-qvm:
rm -f $(BQ)/$(GDIRNAME)/*.asm
rm -f $(BQ)/$(CGDIRNAME)/*.asm
rm -f $(BQ)/$(UIDIRNAME)/*.asm
# --installing rules--
install-release:release
@if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi
@if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi
cp $(BR)/*.so $(Q3A_DIR)/$(MOD_DIR)
install-debug:debug
@if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi
@if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi
cp $(BD)/*.so $(Q3A_DIR)/$(MOD_DIR)
install-qvm:qvm
@if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi
@if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi
@if [ ! -d $(Q3A_DIR)/$(MOD_DIR)/vm ];then mkdir $(Q3A_DIR)/$(MOD_DIR)/vm;fi
cp $(BQ)/*.qvm $(Q3A_DIR)/$(MOD_DIR)/vm
cd $(Q3A_DIR)/$(MOD_DIR); zip -r zz-code.pk3 vm/*.qvm
# --dependency rules--
DEPEND_FILE=depend
depend:
echo > $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE)
$(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE)
include $(DEPEND_FILE)

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@ -1,353 +0,0 @@
diff -ur ioquake3-real/code/client/cl_keys.c ioquake3/code/client/cl_keys.c
--- ioquake3-real/code/client/cl_keys.c 2009-06-28 14:16:50.847500218 +0000
+++ ioquake3/code/client/cl_keys.c 2009-06-28 15:46:03.995500836 +0000
@@ -1417,7 +1417,7 @@
// This must not exceed MAX_CMD_LINE
#define MAX_CONSOLE_SAVE_BUFFER 1024
-#define CONSOLE_HISTORY_FILE "q3history"
+#define CONSOLE_HISTORY_FILE "rq3history"
static char consoleSaveBuffer[ MAX_CONSOLE_SAVE_BUFFER ];
static int consoleSaveBufferSize = 0;
diff -ur ioquake3-real/code/client/snd_mem.c ioquake3/code/client/snd_mem.c
--- ioquake3-real/code/client/snd_mem.c 2009-06-28 14:16:50.841500014 +0000
+++ ioquake3/code/client/snd_mem.c 2009-06-28 16:35:32.579250311 +0000
@@ -32,7 +32,7 @@
#include "snd_local.h"
#include "snd_codec.h"
-#define DEF_COMSOUNDMEGS "8"
+#define DEF_COMSOUNDMEGS "32"
/*
===============================================================================
diff -ur ioquake3-real/code/qcommon/common.c ioquake3/code/qcommon/common.c
--- ioquake3-real/code/qcommon/common.c 2009-06-28 14:16:43.987498785 +0000
+++ ioquake3/code/qcommon/common.c 2009-06-28 16:37:44.149250089 +0000
@@ -37,9 +37,9 @@
#define MAX_NUM_ARGVS 50
#define MIN_DEDICATED_COMHUNKMEGS 1
-#define MIN_COMHUNKMEGS 56
-#define DEF_COMHUNKMEGS 64
-#define DEF_COMZONEMEGS 24
+#define MIN_COMHUNKMEGS 256
+#define DEF_COMHUNKMEGS 256
+#define DEF_COMZONEMEGS 64
#define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS)
#define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS)
@@ -400,7 +400,7 @@
Com_SafeMode
Check for "safe" on the command line, which will
-skip loading of q3config.cfg
+skip loading of Reaction.cfg
===================
*/
qboolean Com_SafeMode( void ) {
@@ -1397,7 +1397,7 @@
void Com_InitZoneMemory( void ) {
cvar_t *cv;
- //FIXME: 05/01/06 com_zoneMegs is useless right now as neither q3config.cfg nor
+ //FIXME: 05/01/06 com_zoneMegs is useless right now as neither Reaction.cfg nor
// Com_StartupVariable have been executed by this point. The net result is that
// s_zoneTotal will always be set to the default value.
@@ -2568,7 +2568,7 @@
Cbuf_AddText ("exec default.cfg\n");
- // skip the q3config.cfg if "safe" is on the command line
+ // skip the Reaction.cfg if "safe" is on the command line
if ( !Com_SafeMode() ) {
Cbuf_AddText ("exec " Q3CONFIG_CFG "\n");
}
diff -ur ioquake3-real/code/qcommon/files.c ioquake3/code/qcommon/files.c
--- ioquake3-real/code/qcommon/files.c 2009-06-28 14:16:43.961499737 +0000
+++ ioquake3/code/qcommon/files.c 2009-06-28 15:23:31.212499900 +0000
@@ -160,7 +160,7 @@
Different version coexistance?
-When building a pak file, make sure a q3config.cfg isn't present in it,
+When building a pak file, make sure a Reaction.cfg isn't present in it,
or configs will never get loaded from disk!
todo:
@@ -2854,6 +2854,7 @@
Q3 media pak0.pk3, you'll want to remove this function
===================
*/
+/* JBravo - Not...
static void FS_CheckPak0( void )
{
searchpath_t *path;
@@ -2946,6 +2947,8 @@
if(foundPak & 1)
Cvar_Set("com_standalone", "0");
}
+*/
+
#endif
/*
@@ -3319,7 +3322,7 @@
FS_Startup( BASEGAME );
#ifndef STANDALONE
- FS_CheckPak0( );
+ // FS_CheckPak0( ); /* JBravo - Not... */
#endif
// if we can't find default.cfg, assume that the paths are
@@ -3354,7 +3357,7 @@
FS_Startup( BASEGAME );
#ifndef STANDALONE
- FS_CheckPak0( );
+ // FS_CheckPak0( ); /* JBravo - Not... */
#endif
// if we can't find default.cfg, assume that the paths are
@@ -3377,7 +3380,7 @@
}
if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) {
- // skip the q3config.cfg if "safe" is on the command line
+ // skip the Reaction.cfg if "safe" is on the command line
if ( !Com_SafeMode() ) {
Cbuf_AddText ("exec " Q3CONFIG_CFG "\n");
}
diff -ur ioquake3-real/code/qcommon/qcommon.h ioquake3/code/qcommon/qcommon.h
--- ioquake3-real/code/qcommon/qcommon.h 2009-06-28 14:16:43.978500294 +0000
+++ ioquake3/code/qcommon/qcommon.h 2009-06-28 14:28:20.287261367 +0000
@@ -577,9 +577,9 @@
#define MAX_FILE_HANDLES 64
#ifdef DEDICATED
-# define Q3CONFIG_CFG "q3config_server.cfg"
+# define Q3CONFIG_CFG "Reaction_server.cfg"
#else
-# define Q3CONFIG_CFG "q3config.cfg"
+# define Q3CONFIG_CFG "Reaction.cfg"
#endif
qboolean FS_Initialized( void );
diff -ur ioquake3-real/code/qcommon/q_shared.h ioquake3/code/qcommon/q_shared.h
--- ioquake3-real/code/qcommon/q_shared.h 2009-06-28 14:16:43.954500383 +0000
+++ ioquake3/code/qcommon/q_shared.h 2009-06-28 14:33:54.027499715 +0000
@@ -27,17 +27,17 @@
// A user mod should never modify this file
#ifdef STANDALONE
- #define PRODUCT_NAME "iofoo3"
- #define BASEGAME "foobar"
- #define CLIENT_WINDOW_TITLE "changeme"
- #define CLIENT_WINDOW_MIN_TITLE "changeme2"
- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
+ #define PRODUCT_NAME "Reaction"
+ #define BASEGAME "Boomstick"
+ #define CLIENT_WINDOW_TITLE "Reaction"
+ #define CLIENT_WINDOW_MIN_TITLE "Reaction"
+ #define GAMENAME_FOR_MASTER "Reaction" // must NOT contain whitespaces
#else
- #define PRODUCT_NAME "ioq3"
- #define BASEGAME "baseq3"
- #define CLIENT_WINDOW_TITLE "ioquake3"
- #define CLIENT_WINDOW_MIN_TITLE "ioq3"
- #define GAMENAME_FOR_MASTER "Quake3Arena"
+ #define PRODUCT_NAME "Reaction"
+ #define BASEGAME "Boomstick"
+ #define CLIENT_WINDOW_TITLE "Reaction"
+ #define CLIENT_WINDOW_MIN_TITLE "Reaction"
+ #define GAMENAME_FOR_MASTER "Reaction"
#endif
#ifdef _MSC_VER
diff -ur ioquake3-real/code/sys/con_win32.c ioquake3/code/sys/con_win32.c
--- ioquake3-real/code/sys/con_win32.c 2009-06-28 14:16:51.364500267 +0000
+++ ioquake3/code/sys/con_win32.c 2009-06-28 14:44:01.764250910 +0000
@@ -225,7 +225,7 @@
GetConsoleScreenBufferInfo( qconsole_hout, &info );
qconsole_attrib = info.wAttributes;
- SetConsoleTitle("ioquake3 Dedicated Server Console");
+ SetConsoleTitle("Reaction Dedicated Server Console");
// make cursor invisible
GetConsoleCursorInfo( qconsole_hout, &qconsole_orig_cursorinfo );
diff -ur ioquake3-real/code/sys/sys_unix.c ioquake3/code/sys/sys_unix.c
--- ioquake3-real/code/sys/sys_unix.c 2009-06-28 14:16:51.364500267 +0000
+++ ioquake3/code/sys/sys_unix.c 2009-06-28 14:37:50.314260145 +0000
@@ -54,9 +54,9 @@
{
Q_strncpyz( homePath, p, sizeof( homePath ) );
#ifdef MACOS_X
- Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" );
+ Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Reaction" );
#else
- Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
+ Q_strcat( homePath, sizeof( homePath ), "/.Reaction" );
#endif
if( mkdir( homePath, 0777 ) )
{
diff -ur ioquake3-real/code/sys/sys_win32.c ioquake3/code/sys/sys_win32.c
--- ioquake3-real/code/sys/sys_win32.c 2009-06-28 14:16:51.363500210 +0000
+++ ioquake3/code/sys/sys_win32.c 2009-06-28 14:46:30.855250233 +0000
@@ -75,7 +75,7 @@
return NULL;
}
Q_strncpyz( homePath, szPath, sizeof( homePath ) );
- Q_strcat( homePath, sizeof( homePath ), "\\Quake3" );
+ Q_strcat( homePath, sizeof( homePath ), "\\Reaction" );
FreeLibrary(shfolder);
if( !CreateDirectory( homePath, NULL ) )
{
diff -ur ioquake3-real/cross-make-mingw.sh ioquake3/cross-make-mingw.sh
--- ioquake3-real/cross-make-mingw.sh 2009-06-28 14:16:51.574500373 +0000
+++ ioquake3/cross-make-mingw.sh 2009-06-28 16:03:40.041250838 +0000
@@ -1,6 +1,6 @@
#!/bin/sh
-export CC=i586-mingw32msvc-gcc
-export WINDRES=i586-mingw32msvc-windres
+export CC=i386-mingw32-gcc
+export WINDRES=i386-mingw32-windres
export PLATFORM=mingw32
exec make $*
diff -ur ioquake3-real/Makefile ioquake3/Makefile
--- ioquake3-real/Makefile 2009-06-28 14:16:51.582500273 +0000
+++ ioquake3/Makefile 2009-06-28 16:47:38.620500852 +0000
@@ -24,25 +24,25 @@
endif
ifndef BUILD_STANDALONE
- BUILD_STANDALONE =
+ BUILD_STANDALONE = 1
endif
ifndef BUILD_CLIENT
- BUILD_CLIENT =
+ BUILD_CLIENT = 1
endif
ifndef BUILD_CLIENT_SMP
- BUILD_CLIENT_SMP =
+ BUILD_CLIENT_SMP = 1
endif
ifndef BUILD_SERVER
- BUILD_SERVER =
+ BUILD_SERVER = 1
endif
ifndef BUILD_GAME_SO
- BUILD_GAME_SO =
+ BUILD_GAME_SO = 0
endif
ifndef BUILD_GAME_QVM
- BUILD_GAME_QVM =
+ BUILD_GAME_QVM = 0
endif
ifndef BUILD_MISSIONPACK
- BUILD_MISSIONPACK=
+ BUILD_MISSIONPACK= 0
endif
ifneq ($(PLATFORM),darwin)
@@ -88,7 +88,7 @@
export CROSS_COMPILING
ifndef COPYDIR
-COPYDIR="/usr/local/games/quake3"
+COPYDIR="/usr/local/games/Reaction"
endif
ifndef MOUNT_DIR
@@ -793,13 +793,13 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/Reactionded.$(ARCH)$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/Reaction.$(ARCH)$(BINEXT)
ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/Reaction-smp.$(ARCH)$(BINEXT)
endif
endif
@@ -974,7 +974,7 @@
# an informational message, then start building
targets: makedirs
@echo ""
- @echo "Building ioquake3 in $(B):"
+ @echo "Building Reaction in $(B):"
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@@ -1486,13 +1486,13 @@
Q3POBJ_SMP += \
$(B)/clientsmp/sdl_glimp.o
-$(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/Reaction.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3POBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
-$(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/Reaction-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3POBJ_SMP) \
@@ -1626,7 +1626,7 @@
$(B)/ded/con_tty.o
endif
-$(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/Reactionded.$(ARCH)$(BINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
@@ -2081,17 +2081,17 @@
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
ifneq ($(BUILD_CLIENT),0)
- $(INSTALL) -s -m 0755 $(BR)/ioquake3.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3.$(ARCH)$(BINEXT)
+ $(INSTALL) -s -m 0755 $(BR)/Reaction.$(ARCH)$(BINEXT) $(COPYDIR)/Reaction.$(ARCH)$(BINEXT)
endif
# Don't copy the SMP until it's working together with SDL.
#ifneq ($(BUILD_CLIENT_SMP),0)
-# $(INSTALL) -s -m 0755 $(BR)/ioquake3-smp.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3-smp.$(ARCH)$(BINEXT)
+# $(INSTALL) -s -m 0755 $(BR)/Reaction-smp.$(ARCH)$(BINEXT) $(COPYDIR)/Reaction-smp.$(ARCH)$(BINEXT)
#endif
ifneq ($(BUILD_SERVER),0)
- @if [ -f $(BR)/ioq3ded.$(ARCH)$(BINEXT) ]; then \
- $(INSTALL) -s -m 0755 $(BR)/ioq3ded.$(ARCH)$(BINEXT) $(COPYDIR)/ioq3ded.$(ARCH)$(BINEXT); \
+ @if [ -f $(BR)/Reactionded.$(ARCH)$(BINEXT) ]; then \
+ $(INSTALL) -s -m 0755 $(BR)/Reactionded.$(ARCH)$(BINEXT) $(COPYDIR)/Reactionded.$(ARCH)$(BINEXT); \
fi
endif
@@ -2157,10 +2157,10 @@
endif
dist:
- rm -rf ioquake3-$(VERSION)
- svn export . ioquake3-$(VERSION)
- tar --owner=root --group=root --force-local -cjf ioquake3-$(VERSION).tar.bz2 ioquake3-$(VERSION)
- rm -rf ioquake3-$(VERSION)
+ rm -rf Reaction-$(VERSION)
+ svn export . Reaction-$(VERSION)
+ tar --owner=root --group=root --force-local -cjf Reaction-$(VERSION).tar.bz2 Reaction-$(VERSION)
+ rm -rf Reaction-$(VERSION)
#############################################################################
# DEPENDENCIES