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Flares
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parent
461277b8b0
commit
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3 changed files with 18 additions and 16 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.78 2003/09/19 21:22:52 makro
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// Flares
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//
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// Revision 1.77 2003/09/19 00:54:23 makro
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// Flares again
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//
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@ -453,7 +456,7 @@ static void CG_ParseWarmup(void)
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void CG_ParseSkyPortal(const char *str)
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{
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//sky portal
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if (str && str[0] && Q_stricmp(str, "none")) {
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if (str && str[0] && Q_stricmp(str, "none") && atoi(Info_ValueForKey(str, "n"))) {
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cgs.skyPortalOrigin[0] = atof(Info_ValueForKey(str, "x"));
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cgs.skyPortalOrigin[1] = atof(Info_ValueForKey(str, "y"));
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cgs.skyPortalOrigin[2] = atof(Info_ValueForKey(str, "z"));
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.41 2003/09/19 21:22:52 makro
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// Flares
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//
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// Revision 1.40 2003/09/19 00:54:23 makro
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// Flares again
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//
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@ -1013,7 +1016,7 @@ static void CG_PlayBufferedSounds(void)
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//=========================================================================
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#define FLARE_FADEOUT_TIME 1000
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#define FLARE_FADEOUT_TIME 600
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void CG_AddLensFlare()
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{
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@ -1066,10 +1069,12 @@ void CG_AddLensFlare()
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if (cg.refdef.fov_x < 90)
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fovFactor = 5 - 0.05f * cg.refdef.fov_x;
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color[0] = color[1] = color[2] = 1.0f;
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color[3] = cgs.sunAlpha;
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color[0] = color[1] = color[2] = color[3] = cgs.sunAlpha;
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if (!visible) {
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fade = 1.0f - (float)timeDelta / FLARE_FADEOUT_TIME;
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color[0] *= fade;
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color[1] *= fade;
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color[2] *= fade;
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color[3] *= fade;
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}
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//sun
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@ -6,16 +6,13 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP33F.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP729.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP33F.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP340.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP729.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP72A.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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@ -46,16 +43,13 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP340.tmp" with conte
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP340.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP72A.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_draw.c
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cg_main.c
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cg_servercmds.c
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cg_view.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP344.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP72E.tmp" with contents
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[
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/nologo /o"Release/cgame.bsc"
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.\Release\bg_misc.sbr
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@ -85,7 +79,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP344.tmp" with conte
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.\Release\q_math.sbr
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.\Release\q_shared.sbr
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.\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP344.tmp"
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP72E.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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