diff --git a/reaction/ta_ui/ta_ui.plg b/reaction/ta_ui/ta_ui.plg index 358c214d..39cedeb1 100644 --- a/reaction/ta_ui/ta_ui.plg +++ b/reaction/ta_ui/ta_ui.plg @@ -3,16 +3,187 @@
 

Build Log

+--------------------Configuration: cgame - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c +"C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_unlagged.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c" +"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp" with contents +[ +/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" +.\Release\bg_misc.obj +.\Release\bg_pmove.obj +.\Release\bg_slidemove.obj +.\Release\cg_atmospheric.obj +.\Release\cg_consolecmds.obj +.\Release\cg_draw.obj +.\Release\cg_drawtools.obj +.\Release\cg_effects.obj +.\Release\cg_ents.obj +.\Release\cg_event.obj +.\Release\cg_info.obj +.\Release\cg_localents.obj +.\Release\cg_main.obj +.\Release\cg_marks.obj +.\Release\cg_players.obj +.\Release\cg_playerstate.obj +.\Release\cg_predict.obj +.\Release\cg_scoreboard.obj +.\Release\cg_servercmds.obj +.\Release\cg_snapshot.obj +.\Release\cg_syscalls.obj +.\Release\cg_unlagged.obj +.\Release\cg_view.obj +.\Release\cg_weapons.obj +.\Release\q_math.obj +.\Release\q_shared.obj +.\Release\ui_shared.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp" +

Output Window

+Compiling... +cg_atmospheric.c +cg_consolecmds.c +C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression +C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression +C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized +C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized +cg_draw.c +cg_drawtools.c +cg_effects.c +cg_ents.c +cg_event.c +cg_info.c +cg_localents.c +cg_main.c +cg_marks.c +cg_players.c +cg_playerstate.c +cg_predict.c +cg_scoreboard.c +C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized +C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized +cg_servercmds.c +cg_snapshot.c +cg_syscalls.c +C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c(279) : warning C4706: assignment within conditional expression +cg_unlagged.c +cg_view.c +C:\Games\Quake3\rq3source\reaction\cgame\cg_unlagged.c(222) : warning C4701: local variable 'fleshEntityNum' may be used without having been initialized +cg_weapons.c +Linking... + Creating library Release/cgamex86.lib and object Release/cgamex86.exp + + + +

Results

+cgamex86.dll - 0 error(s), 8 warning(s) +

+--------------------Configuration: game - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\g_combat.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp" with contents +[ +kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" +\reactionoutput\ai_chat.obj +\reactionoutput\ai_cmd.obj +\reactionoutput\ai_dmnet.obj +\reactionoutput\ai_dmq3.obj +\reactionoutput\ai_main.obj +\reactionoutput\ai_team.obj +\reactionoutput\ai_vcmd.obj +\reactionoutput\bg_misc.obj +\reactionoutput\bg_pmove.obj +\reactionoutput\bg_slidemove.obj +\reactionoutput\g_active.obj +\reactionoutput\g_arenas.obj +\reactionoutput\g_bot.obj +\reactionoutput\g_client.obj +\reactionoutput\g_cmds.obj +\reactionoutput\g_combat.obj +\reactionoutput\g_fileio.obj +\reactionoutput\g_items.obj +\reactionoutput\g_main.obj +\reactionoutput\g_matchmode.obj +\reactionoutput\g_mem.obj +\reactionoutput\g_misc.obj +\reactionoutput\g_missile.obj +\reactionoutput\g_mover.obj +\reactionoutput\g_session.obj +\reactionoutput\g_spawn.obj +\reactionoutput\g_svcmds.obj +\reactionoutput\g_syscalls.obj +\reactionoutput\g_target.obj +\reactionoutput\g_team.obj +\reactionoutput\g_teamplay.obj +\reactionoutput\g_trigger.obj +\reactionoutput\g_unlagged.obj +\reactionoutput\g_utils.obj +\reactionoutput\g_weapon.obj +\reactionoutput\q_math.obj +\reactionoutput\q_shared.obj +\reactionoutput\rxn_game.obj +\reactionoutput\zcam.obj +\reactionoutput\zcam_target.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp" +

Output Window

+Compiling... +g_combat.c +C:\Games\Quake3\rq3source\reaction\game\g_combat.c(1996) : warning C4700: local variable 'asave' used without having been initialized +Linking... + Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp + + + +

Results

+qagamex86.dll - 0 error(s), 1 warning(s) +

--------------------Configuration: ui - Win32 Release TA--------------------

Command Lines

-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP90.tmp" with contents +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP18.tmp" with contents [ /nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c" ] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP90.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP91.tmp" with contents +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP18.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19.tmp" with contents [ /nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" .\Release_TA\bg_misc.obj @@ -26,13 +197,18 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP91.tmp" with conten .\Release_TA\ui_syscalls.obj .\Release_TA\ui_util.obj ] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP91.tmp" +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19.tmp"

Output Window

Compiling... +ui_atoms.c +ui_gameinfo.c +ui_main.c +ui_players.c ui_shared.c +ui_syscalls.c Linking... Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp" with contents +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1D.tmp" with contents [ /nologo /o"Release_TA/ta_ui.bsc" .\Release_TA\bg_misc.sbr @@ -45,7 +221,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp" with conten .\Release_TA\ui_shared.sbr .\Release_TA\ui_syscalls.sbr .\Release_TA\ui_util.sbr] -Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp" +Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1D.tmp" Creating browse info file...

Output Window

diff --git a/reaction/ta_ui/ui_main.c b/reaction/ta_ui/ui_main.c index 573c14f6..df8129e3 100644 --- a/reaction/ta_ui/ui_main.c +++ b/reaction/ta_ui/ui_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.73 2003/04/13 16:56:22 makro +// In-game browser was showing "reaction" servers instead of "rq3" ones +// // Revision 1.72 2003/04/07 02:18:49 jbravo // Removed more unlagged stuff that was messing up impact marks and fixed a // booboo in the UI ssg xhair previews. @@ -331,7 +334,7 @@ static const serverFilter_t serverFilters[] = { {"OSP", "osp" }, {"All", "" },*/ //Makro - hack !!! - {"Reaction", "reaction"} + {"Reaction", "rq3"} }; static const char *teamArenaGameTypes[] = {