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fixed gun2 lighting, possibly
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.114 2003/04/04 16:38:47 niceass
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// fixed gun2 lighting, possibly
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//
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// Revision 1.113 2003/04/02 22:23:51 jbravo
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// More replacements tweaks. Added zcam_stfu
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//
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@ -1299,6 +1302,7 @@ void CG_AddPlayerWeapon( refEntity_t * parent, playerState_t * ps, centity_t * c
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gun1.shaderRGBA[ 1 ] = 255;
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gun1.shaderRGBA[ 2 ] = 255;
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gun1.shaderRGBA[ 3 ] = 255;
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VectorCopy( parent->lightingOrigin, gun2.lightingOrigin );
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gun2.shadowPlane = parent->shadowPlane;
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gun2.renderfx = parent->renderfx;
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gun2.shaderRGBA[ 0 ] = 255;
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